Searched refs:GLOBAL_SH_VS_CLEAR (Results 1 – 2 of 2) sorted by relevance
60 GLOBAL_SH_VS_CLEAR, enumerator
674 compile_shader(dev, build_clear_vs_shader(), 2, &offset, GLOBAL_SH_VS_CLEAR); in tu_init_clear_blit_shaders()699 blit ? GLOBAL_SH_VS_BLIT : GLOBAL_SH_VS_CLEAR; in r3d_common()