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Searched refs:GLSL_CACHE_INFO (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dshader_cache.cpp135 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_write_program_metadata()
232 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_read_program_metadata()
249 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_read_program_metadata()
Dglsl_parser_extras.cpp2170 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in can_skip_compile()
2334 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in _mesa_glsl_compile_shader()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_shader_cache.c120 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_store_nir_in_disk_cache()
193 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_deserialise_nir_program()
227 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_load_nir_from_disk_cache()
/third_party/mesa3d/src/mesa/main/
Dmtypes.h2291 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */ macro
Dshaderapi.c142 flags |= GLSL_CACHE_INFO; in _mesa_get_shader_flags()