Searched refs:GLSL_CACHE_INFO (Results 1 – 5 of 5) sorted by relevance
135 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_write_program_metadata()232 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_read_program_metadata()249 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in shader_cache_read_program_metadata()
2170 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in can_skip_compile()2334 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in _mesa_glsl_compile_shader()
120 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_store_nir_in_disk_cache()193 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_deserialise_nir_program()227 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { in st_load_nir_from_disk_cache()
2291 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */ macro
142 flags |= GLSL_CACHE_INFO; in _mesa_get_shader_flags()