Searched refs:GLSL_DUMP (Results 1 – 5 of 5) sorted by relevance
102 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_glsl_link_shader()
573 if (st->ctx->_Shader->Flags & GLSL_DUMP) { in st_glsl_to_nir_post_opts()717 if (ctx->_Shader->Flags & GLSL_DUMP) { in st_link_nir()
135 flags |= GLSL_DUMP; in _mesa_get_shader_flags()1219 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()1236 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
423 if (ctx->_Shader->Flags & GLSL_DUMP) { in set_program_string()
2283 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ macro