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Searched refs:GLSL_DUMP (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dlink_program.cpp102 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_glsl_link_shader()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp573 if (st->ctx->_Shader->Flags & GLSL_DUMP) { in st_glsl_to_nir_post_opts()
717 if (ctx->_Shader->Flags & GLSL_DUMP) { in st_link_nir()
/third_party/mesa3d/src/mesa/main/
Dshaderapi.c135 flags |= GLSL_DUMP; in _mesa_get_shader_flags()
1219 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
1236 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
Darbprogram.c423 if (ctx->_Shader->Flags & GLSL_DUMP) { in set_program_string()
Dmtypes.h2283 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ macro