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Searched refs:GL_BGRX8_ANGLEX (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ggp/
DDisplayVkGGP.cpp34 constexpr GLenum kColorFormats[] = {GL_BGRA8_EXT, GL_BGRX8_ANGLEX}; in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/fuchsia/
DDisplayVkFuchsia.cpp34 constexpr GLenum kColorFormats[] = {GL_BGRA8_EXT, GL_BGRX8_ANGLEX}; in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dformatutils.h69 case GL_BGRX8_ANGLEX: in GetNonLinearFormat()
487 case GL_BGRX8_ANGLEX: in IsBGRAFormat()
Dformatutils.cpp1082 …AddRGBAFormat(&map, GL_BGRX8_ANGLEX, true, 8, 8, 8, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
DvalidationES2.cpp466 colorbufferFormat != GL_BGRX8_ANGLEX && colorbufferFormat != GL_RGBX8_ANGLE && in ValidateES2CopyTexImageParameters()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/mac/
DDisplayVkMac.mm51 constexpr GLenum kColorFormats[] = {GL_BGRA8_EXT, GL_BGRX8_ANGLEX};
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp137 const std::array<GLenum, 5> kColorFormats = {GL_RGB565, GL_BGRA8_EXT, GL_BGRX8_ANGLEX, in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_table_autogen.cpp196 case GL_BGRX8_ANGLEX: in Get()
200 static constexpr Format info(GL_BGRX8_ANGLEX, in Get()
208 GL_BGRX8_ANGLEX, in Get()
214 static constexpr Format info(GL_BGRX8_ANGLEX, in Get()
/third_party/skia/third_party/externals/angle2/src/common/
Dangleutils.h247 #define GL_BGRX8_ANGLEX 0x6ABA macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dload_functions_table_autogen.cpp3357 case GL_BGRX8_ANGLEX: in GetLoadFunctionsMap()
DFormat_table_autogen.cpp295 case GL_BGRX8_ANGLEX: in InternalFormatToID()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp546 mIntendedGLFormat = GL_BGRX8_ANGLEX; in initialize()