/third_party/mesa3d/docs/ |
D | perf.rst | 20 depth buffering is GL_LESS, or disabled flat or smooth shading 25 buffering is GL_LESS or disabled flat shading dithered or 32 buffering is GL_LESS or disabled
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/third_party/mesa3d/src/mesa/main/ |
D | depth.c | 72 case GL_LESS: /* (default) pass if incoming z < stored z */ in depth_func() 180 ctx->Depth.Func = GL_LESS; in _mesa_init_depth()
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D | samplerobj.h | 136 STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); in func_to_gallium()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 436 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init() 440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 515 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 516 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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D | es2fDepthRangeTests.cpp | 79 case GL_LESS: return a < b; in compare() 442 …es[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar, GL_LESS)); in init()
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D | es2fDepthStencilTests.cpp | 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 733 GL_LESS, in randomDepthStencilState() 791 { "less", GL_LESS }, in init() 907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
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D | es2fClipControlTests.cpp | 607 gl.depthFunc(GL_LESS); in deinit() 1144 gl.depthFunc(GL_LESS); in deinit() 1333 gl.depthFunc(GL_LESS); in deinit()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 439 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init() 443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init() 518 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 519 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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D | es3fFragDepthTests.cpp | 85 case GL_LESS: return a < b; in compare() 315 gl.depthFunc(GL_LESS); in iterate() 586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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D | es3fDepthStencilTests.cpp | 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 733 GL_LESS, in randomDepthStencilState() 791 { "less", GL_LESS }, in init() 907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | UtilsGL.cpp | 26 return GL_LESS; in ToOpenGLCompareFunction()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 226 GL_LESS, in init() 530 GL_LESS, in init() 669 GL_LESS, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 82 case GL_LESS: in compare() 314 gl.depthFunc(GL_LESS); in iterate() 560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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/third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/ |
D | INTEL_texture_scissor.txt | 141 any of GL_LESS, GL_LEQUAL or GL_EQUAL. These values enable one to handle 190 and [GL_LESS, GL_LEQUAL or GL_EQUAL] respectively. 205 TEXTURE_SCISSOR_FUNC_INTEL GetIntegerv Z6 GL_GEQUAL, GL_LESS texture / enable
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/third_party/openGLES/extensions/INTEL/ |
D | INTEL_texture_scissor.txt | 141 any of GL_LESS, GL_LEQUAL or GL_EQUAL. These values enable one to handle 190 and [GL_LESS, GL_LEQUAL or GL_EQUAL] respectively. 205 TEXTURE_SCISSOR_FUNC_INTEL GetIntegerv Z6 GL_GEQUAL, GL_LESS texture / enable
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 261 GL_LESS, in init() 592 GL_LESS, in init() 731 GL_LESS, in init()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
D | StencilOperations.cpp | 134 glStencilFunc(GL_LESS, 0x7, 0x3); in draw()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MultisampledRenderToTextureTest.cpp | 1452 glDepthFunc(GL_LESS); in TEST_P() 1754 glDepthFunc(GL_LESS); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 2054 glDepthFunc(GL_LESS); in depthStencilClearThenDrawCommon() 2140 glDepthFunc(GL_LESS); in TEST_P() 2264 glDepthFunc(GL_LESS); in TEST_P() 2369 glDepthFunc(GL_LESS); in TEST_P() 2498 glDepthFunc(GL_LESS); in TEST_P() 2658 glDepthFunc(GL_LESS); in TEST_P() 2773 glDepthFunc(GL_LESS); in TEST_P() 3306 glDepthFunc(GL_LESS); in blitFramebufferMixedColorAndDepthCommon() [all …]
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D | VulkanPerformanceCounterTest.cpp | 1247 glDepthFunc(GL_LESS); in TEST_P() 1305 glDepthFunc(GL_LESS); in TEST_P() 1638 glDepthFunc(GL_LESS); in TEST_P() 1741 glDepthFunc(GL_LESS); in TEST_P() 1899 glDepthFunc(GL_LESS); in TEST_P() 2015 glDepthFunc(GL_LESS); in TEST_P() 2146 glDepthFunc(GL_LESS); in TEST_P() 2462 glDepthFunc(GL_LESS); in TEST_P() 2624 glDepthFunc(GL_LESS); in TEST_P() 2657 glDepthFunc(GL_LESS); in TEST_P()
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D | DepthStencilTest.cpp | 295 glDepthFunc(GL_LESS); in TEST_P() 589 glDepthFunc(GL_LESS); in TEST_P()
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D | DiscardFramebufferEXTTest.cpp | 202 glDepthFunc(GL_LESS); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 606 gl.depthFunc(GL_LESS); in deinit() 796 gl.depthFunc(GL_LESS); in deinit() 977 gl.depthFunc(GL_LESS); in deinit()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 224 case GL_LESS: return rr::TESTFUNC_LESS; in mapGLTestFunc()
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/third_party/openGLES/extensions/EXT/ |
D | EXT_shadow_funcs.txt | 62 Similiarly, GL_LESS and GL_GREATER or only different from GL_LEQUAL
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 76 GL_LESS, in computeRandomRenderState()
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