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Searched refs:GL_LESS (Results 1 – 25 of 143) sorted by relevance

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/third_party/mesa3d/docs/
Dperf.rst20 depth buffering is GL_LESS, or disabled flat or smooth shading
25 buffering is GL_LESS or disabled flat shading dithered or
32 buffering is GL_LESS or disabled
/third_party/mesa3d/src/mesa/main/
Ddepth.c72 case GL_LESS: /* (default) pass if incoming z < stored z */ in depth_func()
180 ctx->Depth.Func = GL_LESS; in _mesa_init_depth()
Dsamplerobj.h136 STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); in func_to_gallium()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fStencilTests.cpp436 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
515 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
516 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
Des2fDepthRangeTests.cpp79 case GL_LESS: return a < b; in compare()
442 …es[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar, GL_LESS)); in init()
Des2fDepthStencilTests.cpp329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands()
733 GL_LESS, in randomDepthStencilState()
791 { "less", GL_LESS }, in init()
907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
Des2fClipControlTests.cpp607 gl.depthFunc(GL_LESS); in deinit()
1144 gl.depthFunc(GL_LESS); in deinit()
1333 gl.depthFunc(GL_LESS); in deinit()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fStencilTests.cpp439 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
518 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
519 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
Des3fFragDepthTests.cpp85 case GL_LESS: return a < b; in compare()
315 gl.depthFunc(GL_LESS); in iterate()
586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
Des3fDepthStencilTests.cpp329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands()
733 GL_LESS, in randomDepthStencilState()
791 { "less", GL_LESS }, in init()
907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DUtilsGL.cpp26 return GL_LESS; in ToOpenGLCompareFunction()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pStateChangeCallTests.cpp226 GL_LESS, in init()
530 GL_LESS, in init()
669 GL_LESS, in init()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFragDepthTests.cpp82 case GL_LESS: in compare()
314 gl.depthFunc(GL_LESS); in iterate()
560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
/third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/
DINTEL_texture_scissor.txt141 any of GL_LESS, GL_LEQUAL or GL_EQUAL. These values enable one to handle
190 and [GL_LESS, GL_LEQUAL or GL_EQUAL] respectively.
205 TEXTURE_SCISSOR_FUNC_INTEL GetIntegerv Z6 GL_GEQUAL, GL_LESS texture / enable
/third_party/openGLES/extensions/INTEL/
DINTEL_texture_scissor.txt141 any of GL_LESS, GL_LEQUAL or GL_EQUAL. These values enable one to handle
190 and [GL_LESS, GL_LEQUAL or GL_EQUAL] respectively.
205 TEXTURE_SCISSOR_FUNC_INTEL GetIntegerv Z6 GL_GEQUAL, GL_LESS texture / enable
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pStateChangeCallTests.cpp261 GL_LESS, in init()
592 GL_LESS, in init()
731 GL_LESS, in init()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
DStencilOperations.cpp134 glStencilFunc(GL_LESS, 0x7, 0x3); in draw()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp1452 glDepthFunc(GL_LESS); in TEST_P()
1754 glDepthFunc(GL_LESS); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2054 glDepthFunc(GL_LESS); in depthStencilClearThenDrawCommon()
2140 glDepthFunc(GL_LESS); in TEST_P()
2264 glDepthFunc(GL_LESS); in TEST_P()
2369 glDepthFunc(GL_LESS); in TEST_P()
2498 glDepthFunc(GL_LESS); in TEST_P()
2658 glDepthFunc(GL_LESS); in TEST_P()
2773 glDepthFunc(GL_LESS); in TEST_P()
3306 glDepthFunc(GL_LESS); in blitFramebufferMixedColorAndDepthCommon()
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DVulkanPerformanceCounterTest.cpp1247 glDepthFunc(GL_LESS); in TEST_P()
1305 glDepthFunc(GL_LESS); in TEST_P()
1638 glDepthFunc(GL_LESS); in TEST_P()
1741 glDepthFunc(GL_LESS); in TEST_P()
1899 glDepthFunc(GL_LESS); in TEST_P()
2015 glDepthFunc(GL_LESS); in TEST_P()
2146 glDepthFunc(GL_LESS); in TEST_P()
2462 glDepthFunc(GL_LESS); in TEST_P()
2624 glDepthFunc(GL_LESS); in TEST_P()
2657 glDepthFunc(GL_LESS); in TEST_P()
DDepthStencilTest.cpp295 glDepthFunc(GL_LESS); in TEST_P()
589 glDepthFunc(GL_LESS); in TEST_P()
DDiscardFramebufferEXTTest.cpp202 glDepthFunc(GL_LESS); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp606 gl.depthFunc(GL_LESS); in deinit()
796 gl.depthFunc(GL_LESS); in deinit()
977 gl.depthFunc(GL_LESS); in deinit()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceUtils.cpp224 case GL_LESS: return rr::TESTFUNC_LESS; in mapGLTestFunc()
/third_party/openGLES/extensions/EXT/
DEXT_shadow_funcs.txt62 Similiarly, GL_LESS and GL_GREATER or only different from GL_LEQUAL
/third_party/vk-gl-cts/modules/glshared/
DglsInteractionTestUtil.cpp76 GL_LESS, in computeRandomRenderState()

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