/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, in init() 73 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 77 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() 80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 81 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } in init() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | CopyCompressedTextureTest.cpp | 121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 225 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 226 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 76 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 77 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 126 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 127 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 191 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 192 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 243 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 244 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 332 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in multisampleTestHelper() 408 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 440 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 457 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 475 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 492 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 524 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 559 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 596 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 631 GL_NEAREST); in TEST_P() [all …]
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D | SixteenBppTextureTest.cpp | 154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 243 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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D | FramebufferTest.cpp | 292 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 293 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 912 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 913 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 928 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 929 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 957 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 958 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 973 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 974 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | PbufferTest.cpp | 203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 460 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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D | CopyTexImageTest.cpp | 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeResources() 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeResources() 99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexImageTest() 100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexImageTest() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexSubImageTest() 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexSubImageTest() 472 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | TextureTest.cpp | 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage() 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage() 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage() 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage() 450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createImmutableTexture2D() 451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createImmutableTexture2D() 579 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest() 1915 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 1916 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 2432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | CopyTexture3DTest.cpp | 82 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy() 83 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy() 175 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy() 176 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy() 428 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 429 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 437 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 438 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 482 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 483 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | SamplersTest.cpp | 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 982 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyTexImageTestCommon() 983 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyTexImageTestCommon() 1049 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyTexSubImageTestCommon() 1050 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyTexSubImageTestCommon() 1141 glBlitFramebuffer(0, 0, kSize, kSize, 0, 0, kSize, kSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blitFramebufferTestCommon() 1250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in drawCopyThenBlendCommon() 1251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in drawCopyThenBlendCommon() 1337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in clearDrawCopyThenBlendSameProgramCommon() 1338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in clearDrawCopyThenBlendSameProgramCommon() 1468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | ProgramPipelineTest.cpp | 502 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 503 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 629 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 630 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 1062 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 1063 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 1071 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 1072 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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D | D3DTextureTest.cpp | 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testTextureSamplesAs50PercentGreen() 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testTextureSamplesAs50PercentGreen() 851 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 852 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 933 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 934 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 1257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in RunClearTest() 1258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in RunClearTest() 1382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 1383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 61 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 77 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 85 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 109 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() [all …]
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D | esextcTextureBorderClampTests.cpp | 86 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 102 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 110 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 134 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() [all …]
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D | esextcTextureBorderClampTexParameterIErrors.cpp | 110 VerifyGLTexParameterIivForAll(GL_TEXTURE_COMPARE_MODE, GL_NEAREST, GL_INVALID_ENUM); in iterate() 111 VerifyGLTexParameterIuivForAll(GL_TEXTURE_COMPARE_MODE, GL_NEAREST, GL_INVALID_ENUM); in iterate() 114 VerifyGLTexParameterIivForAll(GL_TEXTURE_COMPARE_FUNC, GL_NEAREST, GL_INVALID_ENUM); in iterate() 115 VerifyGLTexParameterIuivForAll(GL_TEXTURE_COMPARE_FUNC, GL_NEAREST, GL_INVALID_ENUM); in iterate() 126 VerifyGLTexParameterIivForAll(GL_TEXTURE_SWIZZLE_R, GL_NEAREST, GL_INVALID_ENUM); in iterate() 127 VerifyGLTexParameterIuivForAll(GL_TEXTURE_SWIZZLE_R, GL_NEAREST, GL_INVALID_ENUM); in iterate() 130 VerifyGLTexParameterIivForAll(GL_TEXTURE_SWIZZLE_G, GL_NEAREST, GL_INVALID_ENUM); in iterate() 131 VerifyGLTexParameterIuivForAll(GL_TEXTURE_SWIZZLE_G, GL_NEAREST, GL_INVALID_ENUM); in iterate() 134 VerifyGLTexParameterIivForAll(GL_TEXTURE_SWIZZLE_B, GL_NEAREST, GL_INVALID_ENUM); in iterate() 135 VerifyGLTexParameterIuivForAll(GL_TEXTURE_SWIZZLE_B, GL_NEAREST, GL_INVALID_ENUM); in iterate() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 806 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeFBO() 807 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeFBO() 888 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 897 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 909 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 918 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 980 GL_NEAREST); in TEST_P() 1069 GL_NEAREST); in TEST_P() 1167 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); in TEST_P() 1240 glBlitFramebuffer(0, 0, kSize, kSize, 0, 0, kSize, kSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 207 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest() 208 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest() 215 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest() 216 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest() 223 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest() 224 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest() 231 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest() 232 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 1124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS() 1253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS() 1408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 1549 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS() 1550 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS() 1651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1652 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in WriteCS() 1287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in WriteCS() 1443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() 1584 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ReadCS() 1585 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ReadCS() 1687 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Read() 1688 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Read() [all …]
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/third_party/skia/third_party/externals/angle2/samples/sample_util/ |
D | texture_utils.cpp | 34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTexture2D() 35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTexture2D() 70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap() 71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pTextureFilteringTests.cpp | 68 { "nearest", GL_NEAREST, true }, in init() 69 { "nearest", GL_NEAREST, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pTextureFilteringTests.cpp | 67 { "nearest", GL_NEAREST, true }, in init() 68 { "nearest", GL_NEAREST, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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