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Searched refs:GL_STENCIL_TEST (Results 1 – 25 of 124) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboInvalidateTests.cpp155 glEnable (GL_STENCIL_TEST); in render()
168 glDisable(GL_STENCIL_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
253 glDisable (GL_STENCIL_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
321 glEnable (GL_STENCIL_TEST); in render()
400 glEnable (GL_STENCIL_TEST); in render()
410 glDisable (GL_STENCIL_TEST); in render()
427 glEnable (GL_STENCIL_TEST); in render()
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Des3fFboMultisampleTests.cpp146 glEnable(GL_STENCIL_TEST); in render()
169 glDisable(GL_STENCIL_TEST); in render()
207 glEnable(GL_STENCIL_TEST); in render()
222 glDisable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp284 glEnable (GL_STENCIL_TEST); in iterate()
288 glDisable (GL_STENCIL_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
363 glDisable (GL_STENCIL_TEST); in iterate()
Des3fFboRenderTest.cpp575 context.enable(GL_STENCIL_TEST); in render()
589 context.disable(GL_STENCIL_TEST); in render()
715 context.enable(GL_STENCIL_TEST); in render()
718 context.disable(GL_STENCIL_TEST); in render()
943 context.enable(GL_STENCIL_TEST); in render()
948 context.disable(GL_STENCIL_TEST); in render()
1229 context.enable(GL_STENCIL_TEST); in render()
1232 context.disable(GL_STENCIL_TEST); in render()
1418 ctx.enable(GL_STENCIL_TEST); in render()
1424 ctx.disable(GL_STENCIL_TEST); in render()
Des3fFboStencilbufferTests.cpp107 glEnable(GL_STENCIL_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fStencilTests.cpp242 context.enable(GL_STENCIL_TEST); in executeOps()
247 context.disable(GL_STENCIL_TEST); in executeOps()
262 context.enable(GL_STENCIL_TEST); in visualizeStencil()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DDepthStencilTest.cpp155 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected()
158 glDisable(GL_STENCIL_TEST); in ensureStencilUnaffected()
232 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
238 glDisable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
298 glEnable(GL_STENCIL_TEST); in TEST_P()
433 glEnable(GL_STENCIL_TEST); in TEST_P()
448 glEnable(GL_STENCIL_TEST); in TEST_P()
506 glEnable(GL_STENCIL_TEST); in TEST_P()
565 glEnable(GL_STENCIL_TEST); in TEST_P()
DVulkanPerformanceCounterTest.cpp80 glEnable(GL_STENCIL_TEST); in setupClearAndDrawForInvalidateTest()
572 glDisable(GL_STENCIL_TEST); in TEST_P()
614 glDisable(GL_STENCIL_TEST); in TEST_P()
663 glDisable(GL_STENCIL_TEST); in TEST_P()
676 glEnable(GL_STENCIL_TEST); in TEST_P()
849 glDisable(GL_STENCIL_TEST); in TEST_P()
895 glDisable(GL_STENCIL_TEST); in TEST_P()
903 glEnable(GL_STENCIL_TEST); in TEST_P()
948 glDisable(GL_STENCIL_TEST); in TEST_P()
956 glEnable(GL_STENCIL_TEST); in TEST_P()
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DDifferentStencilMasksTest.cpp39 glEnable(GL_STENCIL_TEST); in testSetUp()
45 glDisable(GL_STENCIL_TEST); in testTearDown()
DClearTest.cpp90 glEnable(GL_STENCIL_TEST); in verifyStencil()
93 glDisable(GL_STENCIL_TEST); in verifyStencil()
1728 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
1794 glEnable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
1803 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
2082 glEnable(GL_STENCIL_TEST); in TEST_P()
2143 glEnable(GL_STENCIL_TEST); in TEST_P()
2254 glEnable(GL_STENCIL_TEST); in TEST_P()
2356 glEnable(GL_STENCIL_TEST); in TEST_P()
2390 glEnable(GL_STENCIL_TEST); in TEST_P()
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DBlitFramebufferANGLETest.cpp943 glEnable(GL_STENCIL_TEST); in TEST_P()
976 glDisable(GL_STENCIL_TEST); in TEST_P()
1346 glEnable(GL_STENCIL_TEST); in TEST_P()
1361 glDisable(GL_STENCIL_TEST); in TEST_P()
1367 glEnable(GL_STENCIL_TEST); in TEST_P()
1463 glEnable(GL_STENCIL_TEST); in TEST_P()
1555 glEnable(GL_STENCIL_TEST); in TEST_P()
1719 glEnable(GL_STENCIL_TEST); in TEST_P()
1782 glEnable(GL_STENCIL_TEST); in TEST_P()
1850 glEnable(GL_STENCIL_TEST); in TEST_P()
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DMultisampledRenderToTextureTest.cpp108 glDisable(GL_STENCIL_TEST); in verifyResults()
1432 glEnable(GL_STENCIL_TEST); in TEST_P()
1757 glEnable(GL_STENCIL_TEST); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2057 glEnable(GL_STENCIL_TEST); in depthStencilClearThenDrawCommon()
2143 glEnable(GL_STENCIL_TEST); in TEST_P()
2233 glEnable(GL_STENCIL_TEST); in TEST_P()
2267 glEnable(GL_STENCIL_TEST); in TEST_P()
2372 glEnable(GL_STENCIL_TEST); in TEST_P()
2466 glEnable(GL_STENCIL_TEST); in TEST_P()
2578 glEnable(GL_STENCIL_TEST); in TEST_P()
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/third_party/vk-gl-cts/modules/glshared/
DglsScissorTests.cpp255 gl.disable(GL_STENCIL_TEST); in iterate()
276 gl.disable(GL_STENCIL_TEST); in iterate()
483 gl.enable(GL_STENCIL_TEST); in render()
499 gl.disable(GL_STENCIL_TEST); in render()
698 gl.disable(GL_STENCIL_TEST); in iterate()
717 gl.disable(GL_STENCIL_TEST); in iterate()
862 gl.enable(GL_STENCIL_TEST); in render()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp789 gl.enable(GL_STENCIL_TEST); in renderToTextures()
796 gl.disable(GL_STENCIL_TEST); in renderToTextures()
830 gl.enable(GL_STENCIL_TEST); in renderToTextures()
840 gl.disable(GL_STENCIL_TEST); in renderToTextures()
1182 gl.disable(GL_STENCIL_TEST); in doReadPixels()
1210 gl.enable(GL_STENCIL_TEST); in doReadPixels()
1220 gl.disable(GL_STENCIL_TEST); in doReadPixels()
1745 gl.enable(GL_STENCIL_TEST); in iterate()
1749 gl.disable(GL_STENCIL_TEST); in iterate()
1879 gl.enable(GL_STENCIL_TEST); in iterate()
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/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3.cpp301 glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_SetupRenderState()
403 GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
488 if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboRenderTest.cpp1049 context.enable(GL_STENCIL_TEST); in render()
1058 context.disable(GL_STENCIL_TEST); in render()
1155 ctx.enable(GL_STENCIL_TEST); in render()
1179 ctx.disable(GL_STENCIL_TEST); in render()
1301 context.enable(GL_STENCIL_TEST); in render()
1304 context.disable(GL_STENCIL_TEST); in render()
1516 context.enable(GL_STENCIL_TEST); in render()
1519 context.disable(GL_STENCIL_TEST); in render()
1802 context.enable(GL_STENCIL_TEST); in render()
1805 context.disable(GL_STENCIL_TEST); in render()
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Des2fStencilTests.cpp239 context.enable(GL_STENCIL_TEST); in executeOps()
244 context.disable(GL_STENCIL_TEST); in executeOps()
259 context.enable(GL_STENCIL_TEST); in visualizeStencil()
Des2fDepthStencilClearTests.cpp363 gl.enable (GL_STENCIL_TEST); in renderGL()
386 gl.disable(GL_STENCIL_TEST); in renderGL()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
DStencilOperations.cpp65 glEnable(GL_STENCIL_TEST); in initialize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp195 gl.Enable(GL_STENCIL_TEST); in ApplyDepthStencilState()
197 gl.Disable(GL_STENCIL_TEST); in ApplyDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLPreRotationTest.cpp970 glEnable(GL_STENCIL_TEST); in TEST_P()
984 glDisable(GL_STENCIL_TEST); in TEST_P()
990 glEnable(GL_STENCIL_TEST); in TEST_P()
1059 glEnable(GL_STENCIL_TEST); in TEST_P()
1073 glDisable(GL_STENCIL_TEST); in TEST_P()
1079 glEnable(GL_STENCIL_TEST); in TEST_P()
1157 glEnable(GL_STENCIL_TEST); in TEST_P()
1171 glDisable(GL_STENCIL_TEST); in TEST_P()
1176 glEnable(GL_STENCIL_TEST); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp436 gl.enable(GL_STENCIL_TEST); in iterate()
467 gl.disable(GL_STENCIL_TEST); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp240 gl.disable(GL_STENCIL_TEST); in deinit()
388 gl.enable(GL_STENCIL_TEST); in initTest()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pStateChangeCallTests.cpp197 GL_STENCIL_TEST, in init()
213 GL_STENCIL_TEST, in init()
Des2pStateChangeTests.cpp276 gl.enable(GL_STENCIL_TEST); in init()
278 gl.disable(GL_STENCIL_TEST); in init()
983 gl.enable(GL_STENCIL_TEST); in init()
1039 gl.enable(GL_STENCIL_TEST); in init()
1091 gl.enable(GL_STENCIL_TEST); in init()

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