/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 155 glEnable (GL_STENCIL_TEST); in render() 168 glDisable(GL_STENCIL_TEST); in render() 174 glEnable(GL_STENCIL_TEST); in render() 242 glEnable (GL_STENCIL_TEST); in render() 253 glDisable (GL_STENCIL_TEST); in render() 282 glEnable (GL_STENCIL_TEST); in render() 321 glEnable (GL_STENCIL_TEST); in render() 400 glEnable (GL_STENCIL_TEST); in render() 410 glDisable (GL_STENCIL_TEST); in render() 427 glEnable (GL_STENCIL_TEST); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 146 glEnable(GL_STENCIL_TEST); in render() 169 glDisable(GL_STENCIL_TEST); in render() 207 glEnable(GL_STENCIL_TEST); in render() 222 glDisable(GL_STENCIL_TEST); in render()
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D | es3fOcclusionQueryTests.cpp | 284 glEnable (GL_STENCIL_TEST); in iterate() 288 glDisable (GL_STENCIL_TEST); in iterate() 345 glEnable (GL_STENCIL_TEST); in iterate() 363 glDisable (GL_STENCIL_TEST); in iterate()
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D | es3fFboRenderTest.cpp | 575 context.enable(GL_STENCIL_TEST); in render() 589 context.disable(GL_STENCIL_TEST); in render() 715 context.enable(GL_STENCIL_TEST); in render() 718 context.disable(GL_STENCIL_TEST); in render() 943 context.enable(GL_STENCIL_TEST); in render() 948 context.disable(GL_STENCIL_TEST); in render() 1229 context.enable(GL_STENCIL_TEST); in render() 1232 context.disable(GL_STENCIL_TEST); in render() 1418 ctx.enable(GL_STENCIL_TEST); in render() 1424 ctx.disable(GL_STENCIL_TEST); in render()
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D | es3fFboStencilbufferTests.cpp | 107 glEnable(GL_STENCIL_TEST); in render() 204 glEnable(GL_STENCIL_TEST); in render()
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D | es3fStencilTests.cpp | 242 context.enable(GL_STENCIL_TEST); in executeOps() 247 context.disable(GL_STENCIL_TEST); in executeOps() 262 context.enable(GL_STENCIL_TEST); in visualizeStencil()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 155 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected() 158 glDisable(GL_STENCIL_TEST); in ensureStencilUnaffected() 232 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked() 238 glDisable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked() 298 glEnable(GL_STENCIL_TEST); in TEST_P() 433 glEnable(GL_STENCIL_TEST); in TEST_P() 448 glEnable(GL_STENCIL_TEST); in TEST_P() 506 glEnable(GL_STENCIL_TEST); in TEST_P() 565 glEnable(GL_STENCIL_TEST); in TEST_P()
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D | VulkanPerformanceCounterTest.cpp | 80 glEnable(GL_STENCIL_TEST); in setupClearAndDrawForInvalidateTest() 572 glDisable(GL_STENCIL_TEST); in TEST_P() 614 glDisable(GL_STENCIL_TEST); in TEST_P() 663 glDisable(GL_STENCIL_TEST); in TEST_P() 676 glEnable(GL_STENCIL_TEST); in TEST_P() 849 glDisable(GL_STENCIL_TEST); in TEST_P() 895 glDisable(GL_STENCIL_TEST); in TEST_P() 903 glEnable(GL_STENCIL_TEST); in TEST_P() 948 glDisable(GL_STENCIL_TEST); in TEST_P() 956 glEnable(GL_STENCIL_TEST); in TEST_P() [all …]
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D | DifferentStencilMasksTest.cpp | 39 glEnable(GL_STENCIL_TEST); in testSetUp() 45 glDisable(GL_STENCIL_TEST); in testTearDown()
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D | ClearTest.cpp | 90 glEnable(GL_STENCIL_TEST); in verifyStencil() 93 glDisable(GL_STENCIL_TEST); in verifyStencil() 1728 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear() 1794 glEnable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear() 1803 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear() 2082 glEnable(GL_STENCIL_TEST); in TEST_P() 2143 glEnable(GL_STENCIL_TEST); in TEST_P() 2254 glEnable(GL_STENCIL_TEST); in TEST_P() 2356 glEnable(GL_STENCIL_TEST); in TEST_P() 2390 glEnable(GL_STENCIL_TEST); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 943 glEnable(GL_STENCIL_TEST); in TEST_P() 976 glDisable(GL_STENCIL_TEST); in TEST_P() 1346 glEnable(GL_STENCIL_TEST); in TEST_P() 1361 glDisable(GL_STENCIL_TEST); in TEST_P() 1367 glEnable(GL_STENCIL_TEST); in TEST_P() 1463 glEnable(GL_STENCIL_TEST); in TEST_P() 1555 glEnable(GL_STENCIL_TEST); in TEST_P() 1719 glEnable(GL_STENCIL_TEST); in TEST_P() 1782 glEnable(GL_STENCIL_TEST); in TEST_P() 1850 glEnable(GL_STENCIL_TEST); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 108 glDisable(GL_STENCIL_TEST); in verifyResults() 1432 glEnable(GL_STENCIL_TEST); in TEST_P() 1757 glEnable(GL_STENCIL_TEST); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 2057 glEnable(GL_STENCIL_TEST); in depthStencilClearThenDrawCommon() 2143 glEnable(GL_STENCIL_TEST); in TEST_P() 2233 glEnable(GL_STENCIL_TEST); in TEST_P() 2267 glEnable(GL_STENCIL_TEST); in TEST_P() 2372 glEnable(GL_STENCIL_TEST); in TEST_P() 2466 glEnable(GL_STENCIL_TEST); in TEST_P() 2578 glEnable(GL_STENCIL_TEST); in TEST_P() [all …]
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsScissorTests.cpp | 255 gl.disable(GL_STENCIL_TEST); in iterate() 276 gl.disable(GL_STENCIL_TEST); in iterate() 483 gl.enable(GL_STENCIL_TEST); in render() 499 gl.disable(GL_STENCIL_TEST); in render() 698 gl.disable(GL_STENCIL_TEST); in iterate() 717 gl.disable(GL_STENCIL_TEST); in iterate() 862 gl.enable(GL_STENCIL_TEST); in render()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 789 gl.enable(GL_STENCIL_TEST); in renderToTextures() 796 gl.disable(GL_STENCIL_TEST); in renderToTextures() 830 gl.enable(GL_STENCIL_TEST); in renderToTextures() 840 gl.disable(GL_STENCIL_TEST); in renderToTextures() 1182 gl.disable(GL_STENCIL_TEST); in doReadPixels() 1210 gl.enable(GL_STENCIL_TEST); in doReadPixels() 1220 gl.disable(GL_STENCIL_TEST); in doReadPixels() 1745 gl.enable(GL_STENCIL_TEST); in iterate() 1749 gl.disable(GL_STENCIL_TEST); in iterate() 1879 gl.enable(GL_STENCIL_TEST); in iterate() [all …]
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl3.cpp | 301 glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_SetupRenderState() 403 GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData() 488 if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 1049 context.enable(GL_STENCIL_TEST); in render() 1058 context.disable(GL_STENCIL_TEST); in render() 1155 ctx.enable(GL_STENCIL_TEST); in render() 1179 ctx.disable(GL_STENCIL_TEST); in render() 1301 context.enable(GL_STENCIL_TEST); in render() 1304 context.disable(GL_STENCIL_TEST); in render() 1516 context.enable(GL_STENCIL_TEST); in render() 1519 context.disable(GL_STENCIL_TEST); in render() 1802 context.enable(GL_STENCIL_TEST); in render() 1805 context.disable(GL_STENCIL_TEST); in render() [all …]
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D | es2fStencilTests.cpp | 239 context.enable(GL_STENCIL_TEST); in executeOps() 244 context.disable(GL_STENCIL_TEST); in executeOps() 259 context.enable(GL_STENCIL_TEST); in visualizeStencil()
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D | es2fDepthStencilClearTests.cpp | 363 gl.enable (GL_STENCIL_TEST); in renderGL() 386 gl.disable(GL_STENCIL_TEST); in renderGL()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
D | StencilOperations.cpp | 65 glEnable(GL_STENCIL_TEST); in initialize()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 195 gl.Enable(GL_STENCIL_TEST); in ApplyDepthStencilState() 197 gl.Disable(GL_STENCIL_TEST); in ApplyDepthStencilState()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 970 glEnable(GL_STENCIL_TEST); in TEST_P() 984 glDisable(GL_STENCIL_TEST); in TEST_P() 990 glEnable(GL_STENCIL_TEST); in TEST_P() 1059 glEnable(GL_STENCIL_TEST); in TEST_P() 1073 glDisable(GL_STENCIL_TEST); in TEST_P() 1079 glEnable(GL_STENCIL_TEST); in TEST_P() 1157 glEnable(GL_STENCIL_TEST); in TEST_P() 1171 glDisable(GL_STENCIL_TEST); in TEST_P() 1176 glEnable(GL_STENCIL_TEST); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 436 gl.enable(GL_STENCIL_TEST); in iterate() 467 gl.disable(GL_STENCIL_TEST); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 240 gl.disable(GL_STENCIL_TEST); in deinit() 388 gl.enable(GL_STENCIL_TEST); in initTest()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 197 GL_STENCIL_TEST, in init() 213 GL_STENCIL_TEST, in init()
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D | es2pStateChangeTests.cpp | 276 gl.enable(GL_STENCIL_TEST); in init() 278 gl.disable(GL_STENCIL_TEST); in init() 983 gl.enable(GL_STENCIL_TEST); in init() 1039 gl.enable(GL_STENCIL_TEST); in init() 1091 gl.enable(GL_STENCIL_TEST); in init()
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