/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | CopyCompressedTextureTest.cpp | 118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 123 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 129 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() [all …]
|
D | DXT1CompressedTextureTest.cpp | 72 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 78 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 80 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, in TEST_P() 82 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, in TEST_P() 84 glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, in TEST_P() 86 glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, in TEST_P() [all …]
|
D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testSetUp() 35 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testSetUp() 36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testSetUp() 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testSetUp() 41 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in testSetUp() 76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues() 77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in testGradientDownsampleUniqueValues() 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 82 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destFormat, destType, in testGradientDownsampleUniqueValues() [all …]
|
D | ETCTextureTest.cpp | 46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 49 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 0, in TEST_P() 55 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, in TEST_P() 59 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 2, 2, 0, in TEST_P() 63 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 1, 1, 0, in TEST_P() 78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 86 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0, in TEST_P() 92 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, in TEST_P() 98 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, in TEST_P() 102 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 2, 2, in TEST_P() [all …]
|
D | TextureTest.cpp | 161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer() 162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setUpFramebuffer() 164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in setUpFramebuffer() 168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture() 177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in create2DTexture() 311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage() 314 glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage() 318 glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage() 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage() [all …]
|
D | DepthStencilFormatsTest.cpp | 44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport() 45 glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, type, nullptr); in checkTexImageFormatSupport() 57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport() 58 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in checkTexStorageFormatSupport() 80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer() 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in verifyDepthRenderBuffer() 91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in verifyDepthRenderBuffer() 250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase() 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase() 252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase() [all …]
|
D | FramebufferTest.cpp | 81 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat() 85 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat() 89 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat() 92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in testTextureFormat() 332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P() 336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture, in TEST_P() 342 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P() 343 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 347 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 570 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
|
D | CopyTexImageTest.cpp | 47 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources() 48 glTexImage2D(GL_TEXTURE_2D, 0, format, kFboSizes[i], kFboSizes[i], 0, format, type, in initializeResources() 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeResources() 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeResources() 56 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in initializeResources() 80 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults() 96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest() 99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexImageTest() 100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexImageTest() 112 glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, kFboSizes[i], kFboSizes[i], 0); in runCopyTexImageTest() [all …]
|
D | SRGBTextureTest.cpp | 100 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 103 glTexImage2D(GL_TEXTURE_2D, 0, getSRGB8TextureInternalFormat(), 1, 1, 0, in TEST_P() 109 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGB8TextureFormat(), GL_UNSIGNED_BYTE, in TEST_P() 114 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 134 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 137 glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0, in TEST_P() 143 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, in TEST_P() 147 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P() 172 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 175 glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0, in TEST_P() [all …]
|
D | MipmapTest.cpp | 199 glBindTexture(GL_TEXTURE_2D, mTexture2D); in testSetUp() 200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp() 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testSetUp() 203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in testSetUp() 510 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 511 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, kRedData.data()); in TEST_P() 512 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, kGreenData.data()); in TEST_P() 513 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, kBlueData.data()); in TEST_P() 516 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); in TEST_P() 517 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4); in TEST_P() [all …]
|
D | SixteenBppTextureTest.cpp | 95 glGenerateMipmap(GL_TEXTURE_2D); in simpleValidationBase() 113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase() 114 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in simpleValidationBase() 152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 153 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); in TEST_P() 154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 159 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); in TEST_P() 178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 179 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, nullptr); in TEST_P() [all …]
|
D | DrawBuffersTest.cpp | 67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest() 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest() 272 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 273 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 284 verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); in TEST_P() 304 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 305 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 319 verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); in TEST_P() 325 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, 0, GLColor(255u, 0, 0, 255u)); in TEST_P() 331 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, 0, GLColor(255u, 255u, 0, 255u)); in TEST_P() [all …]
|
D | S3TCTextureSizesTest.cpp | 81 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 90 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 8, 0, 32, in TEST_P() 95 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, in TEST_P() 100 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, in TEST_P() 105 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8, in TEST_P() 123 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
|
D | RobustResourceInitTest.cpp | 337 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 338 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 345 glTexParameteri(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, GL_FALSE); in TEST_P() 348 glGetTexParameteriv(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, &initState); in TEST_P() 353 glTexParameteri(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, GL_TRUE); in TEST_P() 356 glGetTexParameteriv(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, &initState); in TEST_P() 458 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 459 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 8, 8); in TEST_P() 460 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, in TEST_P() 462 glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, in TEST_P() [all …]
|
D | MaxTextureSizeTest.cpp | 88 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() 93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P() 113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, in TEST_P() 150 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P() [all …]
|
D | FramebufferFetchTest.cpp | 368 glBindTexture(GL_TEXTURE_2D, colorBufferTex); in BasicTest() 369 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kViewportWidth, kViewportHeight, 0, GL_RGBA, in BasicTest() 371 glBindTexture(GL_TEXTURE_2D, 0); in BasicTest() 372 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorBufferTex, in BasicTest() 402 glBindTexture(GL_TEXTURE_2D, colorBufferTex[0]); in MultipleRenderTargetTest() 403 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kViewportWidth, kViewportHeight, 0, GL_RGBA, in MultipleRenderTargetTest() 405 glBindTexture(GL_TEXTURE_2D, colorBufferTex[1]); in MultipleRenderTargetTest() 406 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kViewportWidth, kViewportHeight, 0, GL_RGBA, in MultipleRenderTargetTest() 408 glBindTexture(GL_TEXTURE_2D, colorBufferTex[2]); in MultipleRenderTargetTest() 409 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kViewportWidth, kViewportHeight, 0, GL_RGBA, in MultipleRenderTargetTest() [all …]
|
D | ReadOnlyFeedbackLoopTest.cpp | 64 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P() 65 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P() 71 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, in TEST_P() 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P() 74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P() 81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P() 83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() [all …]
|
D | StateChangeTest.cpp | 84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 85 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 93 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 94 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P() 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 102 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 16, 16, 0); in TEST_P() 103 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P() 115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
|
D | SRGBFramebufferTest.cpp | 93 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, in TEST_P() 99 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 134 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 135 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, in TEST_P() 140 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 151 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 179 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 180 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() [all …]
|
D | ComputeShaderTest.cpp | 25 glBindTexture(GL_TEXTURE_2D, texture); in createMockOutputImage() 26 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, width, height); in createMockOutputImage() 43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest() 44 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 45 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, in runSharedMemoryTest() 50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest() 51 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 52 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, initData); in runSharedMemoryTest() 73 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest() 569 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() [all …]
|
D | MultisampledRenderToTextureTest.cpp | 104 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults() 263 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 264 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 270 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 271 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 64, 64, 0, GL_DEPTH_STENCIL, in TEST_P() 278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P() 294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P() 298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P() 303 GL_TEXTURE_2D, depthTexture, 0, 4); in TEST_P() [all …]
|
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | TextureParameterTest.cpp | 38 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params); in TEST_P() 42 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params); in TEST_P() 46 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params); in TEST_P() 50 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params); in TEST_P() 54 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P() 58 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params); in TEST_P() 75 glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr); in TEST_P() 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3); in TEST_P() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 92 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in TEST_P() [all …]
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 135 glBindTexture(GL_TEXTURE_2D, texture); in init() 159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init() 199 …glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0… in init() 248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init() 283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init() 285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init() 287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init() 396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init() 398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init() 400 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, … in init() [all …]
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init() 203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in init() 205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in init() 224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init() 244 …glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2… in init() 269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); in init() 271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); in init() 273 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); in init() [all …]
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 123 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 134 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 143 ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); in bindtexture() 152 ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); in bindtexture() 171 ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); in bindtexture() 200 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 202 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 204 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 224 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_neg_level() 245 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, … in compressedteximage2d_max_level() [all …]
|