/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_1_autogen.h | 32 void color3s(GLshort red, GLshort green, GLshort blue); \ 33 void color3sv(const GLshort *v); \ 47 void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \ 48 void color4sv(const GLshort *v); \ 102 void indexs(GLshort c); \ 103 void indexsv(const GLshort *c); \ 137 void normal3s(GLshort nx, GLshort ny, GLshort nz); \ 138 void normal3sv(const GLshort *v); \ 161 void rasterPos2s(GLshort x, GLshort y); \ 162 void rasterPos2sv(const GLshort *v); \ [all …]
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D | Context_gl_2_autogen.h | 17 void vertexAttrib1s(GLuint index, GLshort x); \ 18 void vertexAttrib1sv(GLuint index, const GLshort *v); \ 21 void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ 22 void vertexAttrib2sv(GLuint index, const GLshort *v); \ 25 void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ 26 void vertexAttrib3sv(GLuint index, const GLshort *v); \ 29 void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ 38 void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ 39 void vertexAttrib4sv(GLuint index, const GLshort *v); \
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D | validationGL1.cpp | 137 GLshort red, in ValidateColor3s() 138 GLshort green, in ValidateColor3s() 139 GLshort blue) in ValidateColor3s() 144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor3sv() 243 GLshort red, in ValidateColor4s() 244 GLshort green, in ValidateColor4s() 245 GLshort blue, in ValidateColor4s() 246 GLshort alpha) in ValidateColor4s() 251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor4sv() 622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs() [all …]
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D | validationGL2_autogen.h | 38 GLshort x); 42 const GLshort *v); 55 GLshort x, 56 GLshort y); 60 const GLshort *v); 74 GLshort x, 75 GLshort y, 76 GLshort z); 80 const GLshort *v); 92 const GLshort *v); [all …]
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D | validationGL2.cpp | 42 GLshort x) in ValidateVertexAttrib1s() 50 const GLshort *v) in ValidateVertexAttrib1sv() 75 GLshort x, in ValidateVertexAttrib2s() 76 GLshort y) in ValidateVertexAttrib2s() 84 const GLshort *v) in ValidateVertexAttrib2sv() 110 GLshort x, in ValidateVertexAttrib3s() 111 GLshort y, in ValidateVertexAttrib3s() 112 GLshort z) in ValidateVertexAttrib3s() 120 const GLshort *v) in ValidateVertexAttrib3sv() 144 const GLshort *v) in ValidateVertexAttrib4Nsv() [all …]
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D | validationGL1_autogen.h | 77 GLshort red, 78 GLshort green, 79 GLshort blue); 80 bool ValidateColor3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v); 123 GLshort red, 124 GLshort green, 125 GLshort blue, 126 GLshort alpha); 127 bool ValidateColor4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v); 298 bool ValidateIndexs(const Context *context, angle::EntryPoint entryPoint, GLshort c); [all …]
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D | validationGL13_autogen.h | 50 bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s); 51 bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v); 58 bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t); 59 bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v); 76 GLshort s, 77 GLshort t, 78 GLshort r); 79 bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v); 97 GLshort s, 98 GLshort t, [all …]
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D | Context_gl.cpp | 88 void Context::multiTexCoord1s(GLenum target, GLshort s) in multiTexCoord1s() 93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v) in multiTexCoord1sv() 128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) in multiTexCoord2s() 133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v) in multiTexCoord2sv() 168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) in multiTexCoord3s() 173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v) in multiTexCoord3sv() 203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) in multiTexCoord4s() 208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v) in multiTexCoord4sv() 228 void Context::vertexAttrib1s(GLuint index, GLshort x) in vertexAttrib1s() 233 void Context::vertexAttrib1sv(GLuint index, const GLshort *v) in vertexAttrib1sv() [all …]
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D | validationGL14_autogen.h | 49 bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue); 50 bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v); 68 bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y); 69 bool ValidateWindowPos2sv(const Context *context, const GLshort *v); 76 bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z); 77 bool ValidateWindowPos3sv(const Context *context, const GLshort *v);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_autogen.h | 54 ANGLE_EXPORT void GL_APIENTRY GL_Color3s(GLshort red, GLshort green, GLshort blue); 55 ANGLE_EXPORT void GL_APIENTRY GL_Color3sv(const GLshort *v); 73 ANGLE_EXPORT void GL_APIENTRY GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); 74 ANGLE_EXPORT void GL_APIENTRY GL_Color4sv(const GLshort *v); 175 ANGLE_EXPORT void GL_APIENTRY GL_Indexs(GLshort c); 176 ANGLE_EXPORT void GL_APIENTRY GL_Indexsv(const GLshort *c); 246 ANGLE_EXPORT void GL_APIENTRY GL_Normal3s(GLshort nx, GLshort ny, GLshort nz); 247 ANGLE_EXPORT void GL_APIENTRY GL_Normal3sv(const GLshort *v); 278 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2s(GLshort x, GLshort y); 279 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2sv(const GLshort *v); [all …]
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D | entry_points_gl_2_autogen.h | 127 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1s(GLuint index, GLshort x); 128 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1sv(GLuint index, const GLshort *v); 133 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2s(GLuint index, GLshort x, GLshort y); 134 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2sv(GLuint index, const GLshort *v); 139 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); 140 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3sv(GLuint index, const GLshort *v); 143 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nsv(GLuint index, const GLshort *v); 158 GL_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 159 ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4sv(GLuint index, const GLshort *v);
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D | libGL_autogen.cpp | 138 void GL_APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) in glColor3s() 143 void GL_APIENTRY glColor3sv(const GLshort *v) in glColor3sv() 218 void GL_APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) in glColor4s() 223 void GL_APIENTRY glColor4sv(const GLshort *v) in glColor4sv() 634 void GL_APIENTRY glIndexs(GLshort c) in glIndexs() 639 void GL_APIENTRY glIndexsv(const GLshort *c) in glIndexsv() 879 void GL_APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) in glNormal3s() 884 void GL_APIENTRY glNormal3sv(const GLshort *v) in glNormal3sv() 1015 void GL_APIENTRY glRasterPos2s(GLshort x, GLshort y) in glRasterPos2s() 1020 void GL_APIENTRY glRasterPos2sv(const GLshort *v) in glRasterPos2sv() [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | accum.c | 95 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); in _mesa_clear_accum_buffer() 96 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); in _mesa_clear_accum_buffer() 97 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); in _mesa_clear_accum_buffer() 98 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); in _mesa_clear_accum_buffer() 102 GLshort *row = (GLshort *) accMap; in _mesa_clear_accum_buffer() 151 const GLshort incr = (GLshort) (value * 32767.0f); in accum_scale_or_bias() 155 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias() 165 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias() 167 acc[i] = (GLshort) (acc[i] * value); in accum_scale_or_bias() 238 GLshort *acc = (GLshort *) accMap; in accum_or_load() [all …]
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D | rastpos.c | 572 _mesa_RasterPos2s(GLshort x, GLshort y) in _mesa_RasterPos2s() 596 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) in _mesa_RasterPos3s() 620 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) in _mesa_RasterPos4s() 644 _mesa_RasterPos2sv(const GLshort *v) in _mesa_RasterPos2sv() 668 _mesa_RasterPos3sv(const GLshort *v) in _mesa_RasterPos3sv() 694 _mesa_RasterPos4sv(const GLshort *v) in _mesa_RasterPos4sv() 798 _mesa_WindowPos2s(GLshort x, GLshort y) in _mesa_WindowPos2s() 822 _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) in _mesa_WindowPos3s() 846 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) in _mesa_WindowPos4sMESA() 870 _mesa_WindowPos2sv(const GLshort *v) in _mesa_WindowPos2sv() [all …]
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D | drawtex.c | 92 _mesa_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) in _mesa_DrawTexsOES() 101 _mesa_DrawTexsvOES(const GLshort *coords) in _mesa_DrawTexsvOES()
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D | api_arrayelt.c | 210 VertexAttrib1NsvNV(GLuint index, const GLshort *v) in VertexAttrib1NsvNV() 216 VertexAttrib1svNV(GLuint index, const GLshort *v) in VertexAttrib1svNV() 222 VertexAttrib2NsvNV(GLuint index, const GLshort *v) in VertexAttrib2NsvNV() 229 VertexAttrib2svNV(GLuint index, const GLshort *v) in VertexAttrib2svNV() 235 VertexAttrib3NsvNV(GLuint index, const GLshort *v) in VertexAttrib3NsvNV() 243 VertexAttrib3svNV(GLuint index, const GLshort *v) in VertexAttrib3svNV() 250 VertexAttrib4NsvNV(GLuint index, const GLshort *v) in VertexAttrib4NsvNV() 259 VertexAttrib4svNV(GLuint index, const GLshort *v) in VertexAttrib4svNV() 723 VertexAttrib1NsvARB(GLuint index, const GLshort *v) in VertexAttrib1NsvARB() 729 VertexAttrib1svARB(GLuint index, const GLshort *v) in VertexAttrib1svARB() [all …]
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/third_party/mesa3d/include/GL/ |
D | gl.h | 119 typedef short GLshort; /* 2-byte signed */ typedef 930 GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); 935 GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); 940 GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 945 GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); 950 GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); 955 GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); 962 GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 968 GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); 974 GLAPI void GLAPIENTRY glIndexs( GLshort c ); [all …]
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/third_party/mesa3d/src/gallium/frontends/wgl/ |
D | gldrv.h | 51 void (APIENTRY *glColor3s )( GLshort red, GLshort green, GLshort blue ); 52 void (APIENTRY *glColor3sv )( const GLshort *v ); 67 …void (APIENTRY *glColor4s )( GLshort red, GLshort green, GLshort blue, GLshort… 68 void (APIENTRY *glColor4sv )( const GLshort *v ); 84 void (APIENTRY *glIndexs )( GLshort c ); 85 void (APIENTRY *glIndexsv )( const GLshort *c ); 94 void (APIENTRY *glNormal3s )( GLshort nx, GLshort ny, GLshort nz ); 95 void (APIENTRY *glNormal3sv )( const GLshort *v ); 102 void (APIENTRY *glRasterPos2s )( GLshort x, GLshort y ); 103 void (APIENTRY *glRasterPos2sv )( const GLshort *v ); [all …]
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/third_party/mesa3d/src/glx/ |
D | indirect_window_pos.c | 49 __indirect_glWindowPos2s(GLshort x, GLshort y) in __indirect_glWindowPos2s() 73 __indirect_glWindowPos2sv(const GLshort * p) in __indirect_glWindowPos2sv() 91 __indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z) in __indirect_glWindowPos3s() 109 __indirect_glWindowPos3sv(const GLshort * p) in __indirect_glWindowPos3sv()
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/third_party/mesa3d/src/glx/tests/ |
D | indirect_api.cpp | 99 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { } in __indirect_glColor3s() 100 void __indirect_glColor3sv(const GLshort *v) { } in __indirect_glColor3sv() 115 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { } in __indirect_glColor4s() 116 void __indirect_glColor4sv(const GLshort *v) { } in __indirect_glColor4sv() 197 void __indirect_glIndexs(GLshort c) { } in __indirect_glIndexs() 198 void __indirect_glIndexsv(const GLshort *c) { } in __indirect_glIndexsv() 242 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { } in __indirect_glNormal3s() 243 void __indirect_glNormal3sv(const GLshort *v) { } in __indirect_glNormal3sv() 269 void __indirect_glRasterPos2s(GLshort x, GLshort y) { } in __indirect_glRasterPos2s() 270 void __indirect_glRasterPos2sv(const GLshort *v) { } in __indirect_glRasterPos2sv() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTests.cpp | 174 addChild(new Textures::BufferTest<glw::GLshort, 1, false>(m_context, "textures_buffer_r16i")); in init() 175 addChild(new Textures::BufferTest<glw::GLshort, 2, false>(m_context, "textures_buffer_rg16i")); in init() 176 addChild(new Textures::BufferTest<glw::GLshort, 4, false>(m_context, "textures_buffer_rgba16i")); in init() 230 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 1, false>(m_context, "textur… in init() 231 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 1, false>(m_context, "textur… in init() 232 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 1, false>(m_context, "textur… in init() 233 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 2, false>(m_context, "textur… in init() 234 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 2, false, 2, false>(m_context, "textur… in init() 235 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 4, false, 2, false>(m_context, "textur… in init() 236 …addChild(new Textures::StorageAndSubImageTest<glw::GLshort, 1, false, 3, false>(m_context, "textur… in init() [all …]
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_attrib_tmp.h | 1030 TAG(Vertex2s)(GLshort x, GLshort y) in TAG() 1051 TAG(Vertex3s)(GLshort x, GLshort y, GLshort z) in TAG() 1072 TAG(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) in TAG() 1093 TAG(Vertex2sv)(const GLshort *v) in TAG() 1114 TAG(Vertex3sv)(const GLshort *v) in TAG() 1137 TAG(Vertex4sv)(const GLshort *v) in TAG() 1150 TAG(VertexAttrib1sNV)(GLuint index, GLshort x) in TAG() 1164 TAG(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) in TAG() 1178 TAG(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) in TAG() 1192 TAG(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) in TAG() [all …]
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/third_party/glfw/deps/glad/ |
D | glad.h | 108 typedef short GLshort; typedef 1577 typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); 1580 typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v); 1625 typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); 1628 typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v); 1676 typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); 1679 typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c); 1706 typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); 1709 typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort* v); 1730 typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | copyvertex.inc.h | 74 GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount; in Copy8SintTo16SintVertexData() 78 offsetOutput[j] = static_cast<GLshort>(offsetInput[j]); in Copy8SintTo16SintVertexData() 104 GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount; in Copy8SnormTo16SnormVertexData() 359 GLshort *intOutput = reinterpret_cast<GLshort *>(output); in CopyPackedRGB() 363 *intOutput = static_cast<GLshort>(data | negativeMask); in CopyPackedRGB() 367 *intOutput = static_cast<GLshort>(data); in CopyPackedRGB() 454 GLshort *intOutput = reinterpret_cast<GLshort *>(output); in CopyPackedAlpha()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 309 &CopyNativeVertexData<GLshort, 1, 2, 0>); in GetVertexFormatInfo_FL_9_3() 318 &CopyNativeVertexData<GLshort, 1, 2, 0>); in GetVertexFormatInfo_FL_9_3() 529 &CopyNativeVertexData<GLshort, 1, 1, 0>); in GetVertexFormatInfo() 535 &CopyNativeVertexData<GLshort, 2, 2, 0>); in GetVertexFormatInfo() 541 &CopyNativeVertexData<GLshort, 3, 4, 1>); in GetVertexFormatInfo() 547 &CopyNativeVertexData<GLshort, 4, 4, 0>); in GetVertexFormatInfo() 555 &CopyNativeVertexData<GLshort, 1, 1, 0>); in GetVertexFormatInfo() 561 &CopyNativeVertexData<GLshort, 2, 2, 0>); in GetVertexFormatInfo() 567 &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>); in GetVertexFormatInfo() 573 &CopyNativeVertexData<GLshort, 4, 4, 0>); in GetVertexFormatInfo() [all …]
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