Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 2 of 2) sorted by relevance
82 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
857 #define GR_GL_COMPILE_STATUS 0x8B81 macro