Searched refs:GR_GL_KEEP (Results 1 – 2 of 2) sorted by relevance
586 #define GR_GL_KEEP 0x1E00 macro
2424 GR_GL_KEEP, // kKeep in gr_to_gl_stencil_op()2461 GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()2465 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()