Searched refs:GR_GL_NO_ERROR (Results 1 – 11 of 11) sorted by relevance
23 return static_cast<GrGLenum>(GR_GL_NO_ERROR); \118 if (error != GR_GL_NO_ERROR) { in GrGLBuffer()187 if (error != GR_GL_NO_ERROR) { in onMap()200 if (error != GR_GL_NO_ERROR) { in onMap()222 if (error != GR_GL_NO_ERROR) { in onMap()281 if (error != GR_GL_NO_ERROR) { in onUpdateData()294 if (error != GR_GL_NO_ERROR) { in onUpdateData()306 if (error != GR_GL_NO_ERROR) { in onUpdateData()
19 return static_cast<GrGLenum>(GR_GL_NO_ERROR); \52 return error == GR_GL_NO_ERROR; in renderbuffer_storage_msaa()78 if (error != GR_GL_NO_ERROR) { in MakeStencil()
25 case GR_GL_NO_ERROR: in get_error_string()43 if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) { in checkError()
53 return static_cast<GrGLenum>(GR_GL_NO_ERROR); \1111 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1131 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1155 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1188 return error == GR_GL_NO_ERROR; in renderbufferStorageMSAA()1628 if (error == GR_GL_NO_ERROR) { in getCompatibleStencilIndex()1737 success = (error == GR_GL_NO_ERROR); in createTexture()1741 GrGLenum error = GR_GL_NO_ERROR; in createTexture()1743 for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) { in createTexture()1751 success = (error == GR_GL_NO_ERROR); in createTexture()[all …]
175 #define GR_GL_NO_ERROR 0 macro
254 while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in eglImageToExternalTexture()271 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()276 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
385 while (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in eglImageToExternalTexture()401 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()406 if (this->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
247 case GR_GL_NO_ERROR:265 if (error != GR_GL_NO_ERROR && !fSuppressErrorLogging) {
221 while (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) {} in importHardwareBuffer()241 if (fGLCtx->gl()->fFunctions.fGetError() != GR_GL_NO_ERROR) { in importHardwareBuffer()247 if (GrGLenum error = fGLCtx->gl()->fFunctions.fGetError(); error != GR_GL_NO_ERROR) { in importHardwareBuffer()
307 if (this->gpu()->getErrorAndCheckForOOM() == GR_GL_NO_ERROR) { in finalize()
1105 if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) { in make_get_error_with_random_oom()