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Searched refs:GR_GL_READ_FRAMEBUFFER (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.cpp274 this->bindInternal(GR_GL_READ_FRAMEBUFFER, true); in bindForResolve()
279 this->bindInternal(GR_GL_READ_FRAMEBUFFER, false); in bindForResolve()
DGrGLDefines.h892 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 macro
DGrGLGpu.cpp2409 GL_CALL(InvalidateFramebuffer(GR_GL_READ_FRAMEBUFFER, 1, &colorDiscardAttachment)); in resolveRenderFBOs()
3435 this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER, kSrc_TempFBOTarget); in copySurfaceAsBlitFramebuffer()
3453 this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER); in copySurfaceAsBlitFramebuffer()