Searched refs:GR_GL_TEXTURE_2D (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/src/gpu/gl/ |
D | GrGLCaps.cpp | 4707 return GrBackendFormat::MakeGL(GrGLFormatToEnum(format), GR_GL_TEXTURE_2D); in onGetDefaultBackendFormat() 4718 return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGB8_ETC2, GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4721 return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4727 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4733 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4739 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4745 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4751 GR_GL_TEXTURE_2D); in getBackendFormatFromCompressionType() 4815 GrBackendFormat::MakeGL(GR_GL_ALPHA8, GR_GL_TEXTURE_2D) }, in getTestingCombinations() 4817 GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) }, in getTestingCombinations() [all …]
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D | GrGLTexture.cpp | 22 case GR_GL_TEXTURE_2D: in TextureTypeFromTarget() 35 return GR_GL_TEXTURE_2D; in target_from_texture_type()
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D | GrGLGpu.cpp | 139 case GR_GL_TEXTURE_2D: in gl_target_to_binding_index() 645 } else if (GR_GL_TEXTURE_2D != desc->fTarget) { in check_backend_texture() 700 if (GR_GL_TEXTURE_2D != desc->fTarget) { in check_compressed_backend_texture() 1375 texDesc.fTarget = GR_GL_TEXTURE_2D; in onCreateTexture() 1470 desc.fTarget = GR_GL_TEXTURE_2D; in onCreateCompressedTexture() 1481 GR_GL_TEXTURE_2D, data, dataSize)) { in onCreateCompressedTexture() 1488 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture() 1521 info.fTarget = GR_GL_TEXTURE_2D; in onCreateCompressedBackendTexture() 1530 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture() 1581 GR_GL_TEXTURE_2D, in onUpdateCompressedBackendTexture() [all …]
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D | GrGLRenderTarget.cpp | 126 return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); in backendFormat() 195 GR_GL_TEXTURE_2D, in bindInternal()
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D | GrGLDefines.h | 152 #define GR_GL_TEXTURE_2D 0x0DE1 macro
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/third_party/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 94 desc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 111 desc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 173 texDesc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | DeferredDisplayListTest.cpp | 630 GrBackendFormat format = GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 1188 for (GrGLenum target : { GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_2D } ) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 1204 if (GR_GL_TEXTURE_2D != target && mipMapped == GrMipmapped::kYes) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 1213 if (GR_GL_TEXTURE_2D == target) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | TextureBindingsResetTest.cpp | 30 targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D}); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | EGLImageTest.cpp | 102 if (GR_GL_TEXTURE_2D != texInfo.fTarget) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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D | VkHardwareBufferTest.cpp | 240 GR_GL_CALL_NOERRCHECK(fGLCtx->gl(), BindTexture(GR_GL_TEXTURE_2D, fTexID)); in importHardwareBuffer() 262 textureInfo.fTarget = GR_GL_TEXTURE_2D; in importHardwareBufferForRead() 290 textureInfo.fTarget = GR_GL_TEXTURE_2D; in importHardwareBufferForWrite()
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D | BackendAllocationTest.cpp | 803 GrGLenum target = textureType == GrTextureType::k2D ? GR_GL_TEXTURE_2D in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
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/third_party/skia/src/gpu/ |
D | GrBackendSurface.cpp | 90 case GR_GL_TEXTURE_2D: in gl_target_to_gr_target() 742 *outInfo = GrGLTextureInfo{ GR_GL_TEXTURE_2D, in getGLTextureInfo()
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D | GrAHardwareBufferUtils.cpp | 239 GrGLuint target = isRenderable ? GR_GL_TEXTURE_2D : GR_GL_TEXTURE_EXTERNAL; in make_gl_backend_texture()
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/third_party/skia/modules/canvaskit/ |
D | canvaskit_bindings.cpp | 752 glInfo.fTarget = GR_GL_TEXTURE_2D; in onGenerateTexture() 1865 GrGLTextureInfo gti = {GR_GL_TEXTURE_2D, texHandle, in EMSCRIPTEN_BINDINGS()
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