Searched refs:GR_GL_TEXTURE_MIN_LOD (Results 1 – 2 of 2) sorted by relevance
220 #define GR_GL_TEXTURE_MIN_LOD 0x813A macro
2708 GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MIN_LOD, newSamplerState.fMinLOD)); in bindTexture()