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Searched refs:GR_IS_GR_GL_ES (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLInterfaceAutogen.cpp192 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
203 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
212 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
229 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
239 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
249 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
259 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
270 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
279 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
294 (GR_IS_GR_GL_ES(fStandard) && ( in validate()
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DGrGLCaps.cpp110 } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) { in init()
124 } else if (GR_IS_GR_GL_ES(standard)) { in init()
147 fTextureUsageSupport = GR_IS_GR_GL_ES(standard) && in init()
154 } else if (GR_IS_GR_GL_ES(standard)) { in init()
163 } else if (GR_IS_GR_GL_ES(standard)) { in init()
173 (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0)) || in init()
182 if (GR_IS_GR_GL_ES(standard)) { in init()
200 } else if (GR_IS_GR_GL_ES(standard)) { in init()
211 } else if (GR_IS_GR_GL_ES(standard)) { in init()
220 else if (GR_IS_GR_GL_ES(standard)) { in init()
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DGrGLAssembleInterface.cpp30 if (GR_IS_GR_GL_ES(standard)) { in GrGLMakeAssembledInterface()
DGrGLGLSL.cpp46 } else if (GR_IS_GR_GL_ES(info.fStandard)) { in GrGLGetGLSLGeneration()
DGrGLContext.cpp60 if (GR_IS_GR_GL_ES(interface->fStandard) && in Make()
DGrGLExtensions.cpp86 if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) { in init()
DGrGLGpu.cpp534 if (GR_IS_GR_GL_ES(this->glStandard()) && in onResetContext()
2752 } else if (GR_IS_GR_GL_ES(this->glStandard())) { in bindTexture()
/third_party/skia/include/gpu/gl/
DGrGLTypes.h30 #define GR_IS_GR_GL_ES(standard) true macro
36 #define GR_IS_GR_GL_ES(standard) false macro
42 #define GR_IS_GR_GL_ES(standard) false macro
48 #define GR_IS_GR_GL_ES(standard) (kGLES_GrGLStandard == standard) macro
/third_party/skia/src/gpu/gl/win/
DGrGLMakeNativeInterface_win.cpp59 if (GR_IS_GR_GL_ES(standard)) { in GrGLMakeNativeInterface()