Searched refs:GenS (Results 1 – 6 of 6) sorted by relevance
111 dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS; in _mesa_copy_texture_state()635 texUnit->_GenFlags |= texUnit->GenS._ModeBit; in update_texgen()1077 texUnit->GenS.Mode = GL_EYE_LINEAR; in _mesa_init_texture()1081 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; in _mesa_init_texture()
60 ? &texUnit->GenS : NULL; in get_texgen()65 return &texUnit->GenS; in get_texgen()
1070 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; in _mesa_initialize_context()1073 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; in _mesa_initialize_context()
311 switch (texUnit->GenS.Mode) { in compute_texgen()
1258 struct gl_texgen GenS; member
266 texUnit->GenS.Mode ); in make_state_key()