Searched refs:Get2DTextureType (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_utils.h | 495 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
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D | vk_utils.cpp | 774 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples) in Get2DTextureType() function
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D | vk_helpers.cpp | 8129 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initReadViewsImpl() 8193 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initSRGBReadViewsImpl() 8285 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerStorageImageView() 8321 gl::TextureType viewType = Get2DTextureType(layerCount, image.getSamples()); in getLevelDrawImageView() 8356 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerDrawImageView()
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D | UtilsVk.cpp | 2149 const gl::TextureType destViewType = vk::Get2DTextureType(1, dst->getSamples()); in clearImage() 3246 gl::TextureType textureType = vk::Get2DTextureType(depthStencilSrc->getLayerCount(), 1); in unresolve()
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D | FramebufferVk.cpp | 1277 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit()
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D | TextureVk.cpp | 1204 gl::TextureType stagingTextureType = vk::Get2DTextureType(layerCount, samples); in copySubImageImplWithDraw()
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