/third_party/skia/third_party/externals/spirv-tools/test/opt/loop_optimizations/ |
D | nested_loops.cpp | 171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F() 180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F() 189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F() 367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F() 385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F() 402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F() 584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F() 592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F() [all …]
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D | loop_descriptions.cpp | 110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/opt/loop_optimizations/ |
D | nested_loops.cpp | 171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F() 180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F() 189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F() 367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F() 385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F() 402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F() 584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F() 592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F() [all …]
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D | loop_descriptions.cpp | 110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
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/third_party/spirv-tools/test/opt/loop_optimizations/ |
D | nested_loops.cpp | 171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F() 180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F() 189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F() 367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F() 385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F() 402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F() 576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F() 584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F() 592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F() [all …]
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D | loop_descriptions.cpp | 110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
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/third_party/vk-gl-cts/external/amber/src/src/amberscript/ |
D | parser_image_test.cc | 219 EXPECT_EQ(1u, buffer->GetDepth()); in TEST_F() 243 EXPECT_EQ(1u, buffer->GetDepth()); in TEST_F() 308 EXPECT_EQ(5u, buffer->GetDepth()); in TEST_F() 338 EXPECT_EQ(2u, buffer->GetDepth()); in TEST_F()
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D | parser.cc | 2277 buffer->GetWidth() * buffer->GetHeight() * buffer->GetDepth(); in ParseImage()
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/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
D | image_descriptor.cc | 92 amber_buffer->GetHeight(), amber_buffer->GetDepth(), in CreateResourceIfNeeded()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Texture.h | 61 uint32_t GetDepth() const;
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D | Texture.cpp | 521 uint32_t TextureBase::GetDepth() const { in GetDepth() function in dawn_native::TextureBase
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/third_party/vk-gl-cts/external/amber/src/src/ |
D | buffer.h | 114 uint32_t GetDepth() const { return depth_; } in GetDepth() function
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | loop_fission.cpp | 308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
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D | loop_descriptor.h | 158 inline size_t GetDepth() const { in GetDepth() function
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/third_party/spirv-tools/source/opt/ |
D | loop_fission.cpp | 308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
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D | loop_descriptor.h | 158 inline size_t GetDepth() const { in GetDepth() function
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/third_party/skia/third_party/externals/spirv-tools/source/opt/ |
D | loop_fission.cpp | 308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
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D | loop_descriptor.h | 158 inline size_t GetDepth() const { in GetDepth() function
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 1075 sliceCount = std::max(GetDepth() >> level, 1u); in ClearTexture() 1333 uavDesc.Texture3D.WSize = GetTexture()->GetDepth() >> GetBaseMipLevel(); in GetUAVDescriptor()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | TextureGL.cpp | 165 GetDepth()); in Texture()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 406 mtlDesc.depth = GetDepth();
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