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Searched refs:GetDepth (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/spirv-tools/test/opt/loop_optimizations/
Dnested_loops.cpp171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F()
180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F()
189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F()
367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F()
385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F()
402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F()
592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F()
[all …]
Dloop_descriptions.cpp110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/opt/loop_optimizations/
Dnested_loops.cpp171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F()
180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F()
189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F()
367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F()
385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F()
402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F()
592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F()
[all …]
Dloop_descriptions.cpp110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
/third_party/spirv-tools/test/opt/loop_optimizations/
Dnested_loops.cpp171 EXPECT_EQ(parent_loop.GetDepth(), 1u); in TEST_F()
180 EXPECT_EQ(child_loop_1.GetDepth(), 2u); in TEST_F()
189 EXPECT_EQ(child_loop_2.GetDepth(), 2u); in TEST_F()
367 EXPECT_EQ(loop->GetDepth(), 1u); in TEST_F()
385 EXPECT_EQ(loop->GetDepth(), 2u); in TEST_F()
402 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
419 EXPECT_EQ(loop->GetDepth(), 3u); in TEST_F()
576 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
584 EXPECT_EQ(loop.GetDepth(), 2u); in TEST_F()
592 EXPECT_EQ(loop.GetDepth(), 3u); in TEST_F()
[all …]
Dloop_descriptions.cpp110 EXPECT_EQ(loop.GetDepth(), 1u); in TEST_F()
/third_party/vk-gl-cts/external/amber/src/src/amberscript/
Dparser_image_test.cc219 EXPECT_EQ(1u, buffer->GetDepth()); in TEST_F()
243 EXPECT_EQ(1u, buffer->GetDepth()); in TEST_F()
308 EXPECT_EQ(5u, buffer->GetDepth()); in TEST_F()
338 EXPECT_EQ(2u, buffer->GetDepth()); in TEST_F()
Dparser.cc2277 buffer->GetWidth() * buffer->GetHeight() * buffer->GetDepth(); in ParseImage()
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
Dimage_descriptor.cc92 amber_buffer->GetHeight(), amber_buffer->GetDepth(), in CreateResourceIfNeeded()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DTexture.h61 uint32_t GetDepth() const;
DTexture.cpp521 uint32_t TextureBase::GetDepth() const { in GetDepth() function in dawn_native::TextureBase
/third_party/vk-gl-cts/external/amber/src/src/
Dbuffer.h114 uint32_t GetDepth() const { return depth_; } in GetDepth() function
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
Dloop_descriptor.h158 inline size_t GetDepth() const { in GetDepth() function
/third_party/spirv-tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
Dloop_descriptor.h158 inline size_t GetDepth() const { in GetDepth() function
/third_party/skia/third_party/externals/spirv-tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit()
Dloop_descriptor.h158 inline size_t GetDepth() const { in GetDepth() function
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp1075 sliceCount = std::max(GetDepth() >> level, 1u); in ClearTexture()
1333 uavDesc.Texture3D.WSize = GetTexture()->GetDepth() >> GetBaseMipLevel(); in GetUAVDescriptor()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DTextureGL.cpp165 GetDepth()); in Texture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm406 mtlDesc.depth = GetDepth();