Searched refs:GetLevelCount (Results 1 – 11 of 11) sorted by relevance
42 DAWN_INVALID_IF(textureView->GetLevelCount() > 1, in ValidateExternalTexturePlane()44 textureView, textureView->GetLevelCount()); in ValidateExternalTexturePlane()
112 ASSERT(view->GetLevelCount() == 1); in LazyClearRenderPassAttachments()128 ASSERT(resolveView->GetLevelCount() == 1); in LazyClearRenderPassAttachments()148 ASSERT(view->GetLevelCount() == 1); in LazyClearRenderPassAttachments()
135 uint32_t GetLevelCount() const;
116 DAWN_INVALID_IF(attachment->GetLevelCount() > 1, in ValidateAttachmentArrayLayersAndLevelCount()118 attachment->GetLevelCount(), attachment); in ValidateAttachmentArrayLayersAndLevelCount()187 DAWN_INVALID_IF(resolveTarget->GetLevelCount() > 1, in ValidateResolveTarget()189 resolveTarget->GetLevelCount()); in ValidateResolveTarget()
186 DAWN_INVALID_IF(entry.textureView->GetLevelCount() != 1, in ValidateTextureBinding()188 entry.textureView->GetLevelCount(), entry.textureView); in ValidateTextureBinding()
332 ASSERT(view->GetLevelCount() == 1); in APIGetCurrentTextureView()
757 uint32_t TextureViewBase::GetLevelCount() const { in GetLevelCount() function in dawn_native::TextureViewBase
131 virtual DWORD WINAPI GetLevelCount() = 0;613 DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);639 #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)699 DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);731 #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)1597 DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);1629 #define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)1782 DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);1814 #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
114 mMipLevels = surfaceTexture->GetLevelCount(); in TextureStorage9_2D()
840 DWORD levelCount = texture->GetLevelCount(); in validateShareHandle()
1310 ASSERT(GetLevelCount() == 1); in GetDSVDescriptor()