Searched refs:GetPrimitiveTopology (Results 1 – 11 of 11) sorted by relevance
229 if (!IsStripPrimitiveTopology(lastRenderPipeline->GetPrimitiveTopology()) || in RecomputeLazyAspects()249 if (IsStripPrimitiveTopology(lastRenderPipeline->GetPrimitiveTopology())) { in CheckMissingAspects()254 lastRenderPipeline, lastRenderPipeline->GetPrimitiveTopology(), in CheckMissingAspects()
81 wgpu::PrimitiveTopology GetPrimitiveTopology() const;
780 wgpu::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { in GetPrimitiveTopology() function in dawn_native::RenderPipelineBase
376 ComputeIndexBufferStripCutValue(GetPrimitiveTopology(), GetStripIndexFormat()); in Initialize()410 descriptorD3D12.PrimitiveTopologyType = D3D12PrimitiveTopologyType(GetPrimitiveTopology()); in Initialize()414 mD3d12PrimitiveTopology = D3D12PrimitiveTopology(GetPrimitiveTopology()); in Initialize()
396 inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); in Initialize()397 inputAssembly.primitiveRestartEnable = ShouldEnablePrimitiveRestart(GetPrimitiveTopology()); in Initialize()
321 mMtlPrimitiveTopology = MTLPrimitiveTopology(GetPrimitiveTopology());385 descriptorMTL.inputPrimitiveTopology = MTLInputPrimitiveTopology(GetPrimitiveTopology());
161 renderPipeline->GetPrimitiveTopology() == wgpu::PrimitiveTopology::PointList;
227 mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) { in RenderPipeline()
1026 VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
1303 VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode) in GetPrimitiveTopology() function
2169 VkPrimitiveTopology vkTopology = gl_vk::GetPrimitiveTopology(drawMode); in updateTopology()