Searched refs:GetShaderTypeString (Results 1 – 7 of 7) sorted by relevance
182 ostream << "MAX_" << GetShaderTypeString(shaderType) << "_"; in GetUniformResourceLimitName()229 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()1679 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()1681 << GetShaderTypeString(frontShaderType); in LinkValidateShaderInterfaceMatching()1686 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()1688 << GetShaderTypeString(backShaderType); in LinkValidateShaderInterfaceMatching()1713 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()1714 << " does not match any " << GetShaderTypeString(frontShaderType) << " varying"; in LinkValidateShaderInterfaceMatching()
283 const char *GetShaderTypeString(ShaderType type);
239 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_"; in GetInterfaceBlockLimitName()281 infoLog << GetShaderTypeString(shaderType) << " shader " in LogInterfaceBlocksExceedLimit()568 << GetShaderTypeString(shaderType1) << " shader) and '" << blockName2 << "' (" in LogAmbiguousFieldLinkMismatch()569 << GetShaderTypeString(shaderType2) << " shader) which don't have instance names."; in LogAmbiguousFieldLinkMismatch()943 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " in LogLinkMismatch()944 << GetShaderTypeString(shaderType2) << " shaders."; in LogLinkMismatch()
628 infoLog << GetShaderTypeString(shaderType) << " is not marked separable." in validate()
79 const char *GetShaderTypeString(ShaderType type) in GetShaderTypeString() function
147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo()361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()
2093 stream << "]\nin the " << gl::GetShaderTypeString(shaderType) << " shader.\n"; in link()