Home
last modified time | relevance | path

Searched refs:GetUniforms (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h705 const std::vector<sh::ShaderVariable> *GetUniforms(const ShHandle handle);
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
Dshader_translator.cpp702 const std::vector<sh::ShaderVariable> *uniforms = sh::GetUniforms(compiler); in PrintActiveVariables()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp473 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp475 const std::vector<ShaderVariable> *GetUniforms(const ShHandle handle) in GetUniforms() function