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Searched refs:GrGLOpsRenderPass (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLOpsRenderPass.cpp20 void GrGLOpsRenderPass::set(GrRenderTarget* rt, bool useMSAASurface, const SkIRect& contentBounds, in set()
34 GrNativeRect GrGLOpsRenderPass::dmsaaLoadStoreBounds() const { in dmsaaLoadStoreBounds()
47 void GrGLOpsRenderPass::onBegin() { in onBegin()
65 void GrGLOpsRenderPass::onEnd() { in onEnd()
80 bool GrGLOpsRenderPass::onBindPipeline(const GrProgramInfo& programInfo, in onBindPipeline()
86 void GrGLOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { in onSetScissorRect()
90 bool GrGLOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures()
99 void GrGLOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer, in onBindBuffers()
144 void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) { in bindInstanceBuffer()
163 void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) { in bindVertexBuffer()
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DGrGLOpsRenderPass.h20 class GrGLOpsRenderPass : public GrOpsRenderPass {
27 GrGLOpsRenderPass(GrGLGpu* gpu) : fGpu(gpu) {} in GrGLOpsRenderPass() function
DGrGLGpu.h29 class GrGLOpsRenderPass; variable
789 std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass;
DGrGLGpu.cpp2234 fCachedOpsRenderPass = std::make_unique<GrGLOpsRenderPass>(this); in onGetOpsRenderPass()
/third_party/skia/src/gpu/
DBUILD.bazel459 "gl/GrGLOpsRenderPass.cpp",
460 "gl/GrGLOpsRenderPass.h",
/third_party/skia/gn/
Dgpu.gni450 "$_src/gpu/gl/GrGLOpsRenderPass.cpp",
451 "$_src/gpu/gl/GrGLOpsRenderPass.h",