Searched refs:GrGLOpsRenderPass (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.cpp | 20 void GrGLOpsRenderPass::set(GrRenderTarget* rt, bool useMSAASurface, const SkIRect& contentBounds, in set() 34 GrNativeRect GrGLOpsRenderPass::dmsaaLoadStoreBounds() const { in dmsaaLoadStoreBounds() 47 void GrGLOpsRenderPass::onBegin() { in onBegin() 65 void GrGLOpsRenderPass::onEnd() { in onEnd() 80 bool GrGLOpsRenderPass::onBindPipeline(const GrProgramInfo& programInfo, in onBindPipeline() 86 void GrGLOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { in onSetScissorRect() 90 bool GrGLOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() 99 void GrGLOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer, in onBindBuffers() 144 void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) { in bindInstanceBuffer() 163 void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) { in bindVertexBuffer() [all …]
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D | GrGLOpsRenderPass.h | 20 class GrGLOpsRenderPass : public GrOpsRenderPass { 27 GrGLOpsRenderPass(GrGLGpu* gpu) : fGpu(gpu) {} in GrGLOpsRenderPass() function
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D | GrGLGpu.h | 29 class GrGLOpsRenderPass; variable 789 std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass;
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D | GrGLGpu.cpp | 2234 fCachedOpsRenderPass = std::make_unique<GrGLOpsRenderPass>(this); in onGetOpsRenderPass()
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/third_party/skia/src/gpu/ |
D | BUILD.bazel | 459 "gl/GrGLOpsRenderPass.cpp", 460 "gl/GrGLOpsRenderPass.h",
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/third_party/skia/gn/ |
D | gpu.gni | 450 "$_src/gpu/gl/GrGLOpsRenderPass.cpp", 451 "$_src/gpu/gl/GrGLOpsRenderPass.h",
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