Searched refs:GrGLTextureInfo (Results 1 – 13 of 13) sorted by relevance
78 GrGLBackendTextureInfo(const GrGLTextureInfo& info, GrGLTextureParameters* params) in GrGLBackendTextureInfo()82 const GrGLTextureInfo& info() const { return fInfo; } in info()90 GrGLTextureInfo fInfo;
181 struct GrGLTextureInfo { struct186 bool operator==(const GrGLTextureInfo& that) const { argument
268 const GrGLTextureInfo& glInfo);320 bool getGLTextureInfo(GrGLTextureInfo*) const;398 const GrGLTextureInfo,
109 GrGLTextureInfo info2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()113 GrGLTextureInfo infoExternal; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
66 GrGLTextureInfo externalTexture; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()96 GrGLTextureInfo texInfo; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
62 GrGLTextureInfo info; in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
194 GrGLTextureInfo genTexInfo; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()195 GrGLTextureInfo origTexInfo; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
261 GrGLTextureInfo textureInfo; in importHardwareBufferForRead()289 GrGLTextureInfo textureInfo; in importHardwareBufferForWrite()
516 const GrGLTextureInfo glInfo, in GrBackendTexture()572 const GrGLTextureInfo& glInfo) in GrBackendTexture()733 bool GrBackendTexture::getGLTextureInfo(GrGLTextureInfo* outInfo) const { in getGLTextureInfo()742 *outInfo = GrGLTextureInfo{ GR_GL_TEXTURE_2D, in getGLTextureInfo()
258 GrGLTextureInfo textureInfo; in make_gl_backend_texture()
114 GrGLTextureInfo info; in getBackendTexture()
624 GrGLTextureInfo info; in check_backend_texture()686 GrGLTextureInfo info; in check_compressed_backend_texture()1518 GrGLTextureInfo info; in onCreateCompressedBackendTexture()1545 GrGLTextureInfo info; in onUpdateCompressedBackendTexture()3632 GrGLTextureInfo info; in onCreateBackendTexture()3676 GrGLTextureInfo info; in onClearBackendTexture()3720 GrGLTextureInfo info; in deleteBackendTexture()3743 GrGLTextureInfo info; in isTestingOnlyBackendTexture()
747 GrGLTextureInfo glInfo; in onGenerateTexture()1865 GrGLTextureInfo gti = {GR_GL_TEXTURE_2D, texHandle, in EMSCRIPTEN_BINDINGS()