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Searched refs:GrGLboolean (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/include/gpu/gl/
DGrGLFunctions.h46 …LColorMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean red, GrGLboolean green, GrGLboolean blue,
64 using GrGLDepthMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean flag);
124 using GrGLIsTextureFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint texture);
167 using GrGLTestFenceFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint fence);
186 …fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
187 …fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
188 …fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, cons…
189 using GrGLUnmapBufferFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLenum target);
199 …GLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG…
219 using GrGLIsSyncFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLsync sync);
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DGrGLTypes.h104 typedef unsigned char GrGLboolean; typedef
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3748 GrGLboolean result; in isTestingOnlyBackendTexture()
4013 GrGLboolean result; in waitSync()