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Searched refs:GrVkPipeline (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkPipeline.h29 class GrVkPipeline : public GrVkManagedResource {
31 static sk_sp<GrVkPipeline> Make(GrVkGpu*,
50 static sk_sp<GrVkPipeline> Make(GrVkGpu*,
84 GrVkPipeline(const GrVkGpu* gpu, VkPipeline pipeline, VkPipelineLayout layout) in GrVkPipeline() function
DGrVkPipeline.cpp471 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make()
572 return sk_sp<GrVkPipeline>(new GrVkPipeline(gpu, vkPipeline, layout)); in Make()
575 sk_sp<GrVkPipeline> GrVkPipeline::Make(GrVkGpu* gpu, in Make()
606 void GrVkPipeline::freeGPUData() const { in freeGPUData()
614 void GrVkPipeline::SetDynamicScissorRectState(GrVkGpu* gpu, in SetDynamicScissorRectState()
638 void GrVkPipeline::SetDynamicViewportState(GrVkGpu* gpu, in SetDynamicViewportState()
652 void GrVkPipeline::SetDynamicBlendConstantState(GrVkGpu* gpu, in SetDynamicBlendConstantState()
DGrVkPipelineState.h26 class GrVkPipeline; variable
43 sk_sp<const GrVkPipeline>,
97 sk_sp<const GrVkPipeline> fPipeline;
DGrVkResourceProvider.h32 class GrVkPipeline; variable
55 sk_sp<const GrVkPipeline> makePipeline(const GrProgramInfo&,
151 sk_sp<const GrVkPipeline> findOrCreateMSAALoadPipeline(
306 sk_sp<const GrVkPipeline> fPipeline;
DGrVkResourceProvider.cpp97 sk_sp<const GrVkPipeline> GrVkResourceProvider::makePipeline( in makePipeline()
104 return GrVkPipeline::Make(fGpu, programInfo, shaderStageInfo, shaderStageCount, in makePipeline()
283 sk_sp<const GrVkPipeline> GrVkResourceProvider::findOrCreateMSAALoadPipeline( in findOrCreateMSAALoadPipeline()
289 sk_sp<const GrVkPipeline> pipeline; in findOrCreateMSAALoadPipeline()
296 pipeline = GrVkPipeline::Make( in findOrCreateMSAALoadPipeline()
DGrVkOpsRenderPass.cpp656 GrVkPipeline::SetDynamicScissorRectState( in onBindPipeline()
660 GrVkPipeline::SetDynamicViewportState(fGpu, currentCB, colorAttachment->dimensions()); in onBindPipeline()
661 GrVkPipeline::SetDynamicBlendConstantState(fGpu, currentCB, in onBindPipeline()
673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect()
DGrVkCommandBuffer.h21 class GrVkPipeline; variable
52 void bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline);
DGrVkMSAALoadManager.cpp140 sk_sp<const GrVkPipeline> pipeline = in loadMSAAFromResolve()
DGrVkPipelineState.cpp32 sk_sp<const GrVkPipeline> pipeline, in GrVkPipelineState()
DGrVkPipelineStateBuilder.cpp325 sk_sp<const GrVkPipeline> pipeline = resourceProvider.makePipeline( in finalize()
DGrVkGpu.h29 class GrVkPipeline; variable
DGrVkCommandBuffer.cpp263 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, sk_sp<const GrVkPipeline> pipeline) { in bindPipeline()
/third_party/skia/gn/
Dgpu.gni636 "$_src/gpu/vk/GrVkPipeline.cpp",
637 "$_src/gpu/vk/GrVkPipeline.h",