Searched refs:GrVkUniformHandler (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/src/gpu/vk/ |
D | GrVkMSAALoadManager.cpp | 75 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in createMSAALoadProgram() 79 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createMSAALoadProgram() 89 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createMSAALoadProgram() 92 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in createMSAALoadProgram() 100 layoutCreateInfo.setLayoutCount = GrVkUniformHandler::kDescSetCount; in createMSAALoadProgram() 191 static_assert(GrVkUniformHandler::kUniformBufferDescSet < GrVkUniformHandler::kInputDescSet); in loadMSAAFromResolve() 193 GrVkUniformHandler::kUniformBufferDescSet, in loadMSAAFromResolve() 204 GrVkUniformHandler::kInputDescSet, /*setCount=*/1, in loadMSAAFromResolve()
|
D | GrVkUniformHandler.cpp | 132 if (layout == GrVkUniformHandler::kStd430Layout) { in grsltype_to_vk_size() 170 if (layout == GrVkUniformHandler::kStd140Layout && (arrayCount || type == kFloat2x2_GrSLType)) { in get_aligned_offset() 190 GrVkUniformHandler::~GrVkUniformHandler() { in ~GrVkUniformHandler() 199 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 248 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 293 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() 371 uint32_t GrVkUniformHandler::getRTFlipOffset() const { in getRTFlipOffset() 377 void GrVkUniformHandler::determineIfUsePushConstants() const { in determineIfUsePushConstants()
|
D | GrVkDescriptorSetManager.h | 20 class GrVkUniformHandler; variable 32 const GrVkUniformHandler&); 48 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
|
D | GrVkPipelineStateBuilder.cpp | 169 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in finalize() 175 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize() 180 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize() 183 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in finalize() 285 usesInput ? GrVkUniformHandler::kDescSetCount : (GrVkUniformHandler::kDescSetCount - 1); in finalize()
|
D | GrVkUniformHandler.h | 19 class GrVkUniformHandler : public GrGLSLUniformHandler { 65 ~GrVkUniformHandler() override; 97 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
|
D | GrVkPipelineStateDataManager.cpp | 25 GrVkUniformHandler::Layout memLayout = usePushConstants ? GrVkUniformHandler::kStd430Layout in GrVkPipelineStateDataManager() 26 : GrVkUniformHandler::kStd140Layout; in GrVkPipelineStateDataManager()
|
D | GrVkPipelineState.cpp | 103 static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms() 149 static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures() 240 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet, in setAndBindInputAttachment()
|
D | GrVkDescriptorSetManager.cpp | 28 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 122 dsUniBinding.binding = GrVkUniformHandler::kUniformBinding; in get_layout_and_desc_count() 267 const GrVkUniformHandler* uniHandler) const { in isCompatible()
|
D | GrVkResourceProvider.h | 37 class GrVkUniformHandler; variable 158 const GrVkUniformHandler&,
|
D | GrVkPipelineStateDataManager.h | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
|
D | GrVkPipelineStateBuilder.h | 81 GrVkUniformHandler fUniformHandler;
|
D | GrVkBuffer.cpp | 54 descriptorWrite.dstBinding = GrVkUniformHandler::kUniformBinding; in make_uniform_desc_set()
|
D | GrVkResourceProvider.cpp | 341 const GrVkUniformHandler& uniformHandler, in getSamplerDescriptorSetHandle()
|
D | GrVkImage.cpp | 618 writeInfo.dstBinding = GrVkUniformHandler::kInputBinding; in write_input_desc_set()
|
D | GrVkCaps.cpp | 1839 return GrVkUniformHandler::kUniformBinding; in getFragmentUniformBinding() 1843 return GrVkUniformHandler::kUniformBufferDescSet; in getFragmentUniformSet()
|
/third_party/skia/gn/ |
D | gpu.gni | 664 "$_src/gpu/vk/GrVkUniformHandler.cpp", 665 "$_src/gpu/vk/GrVkUniformHandler.h",
|