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Searched refs:HasDepthStencilAttachment (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DAttachmentState.cpp152 bool AttachmentState::HasDepthStencilAttachment() const { in HasDepthStencilAttachment() function in dawn_native::AttachmentState
157 ASSERT(HasDepthStencilAttachment()); in GetDepthStencilFormat()
DRenderPipeline.cpp628 if (mAttachmentState->HasDepthStencilAttachment()) { in RenderPipelineBase()
831 bool RenderPipelineBase::HasDepthStencilAttachment() const { in HasDepthStencilAttachment() function in dawn_native::RenderPipelineBase
833 return mAttachmentState->HasDepthStencilAttachment(); in HasDepthStencilAttachment()
844 ASSERT(mAttachmentState->HasDepthStencilAttachment()); in GetDepthStencilFormat()
903 if (mAttachmentState->HasDepthStencilAttachment()) { in ComputeContentHash()
977 if (a->mAttachmentState->HasDepthStencilAttachment()) { in operator ()()
DAttachmentState.h71 bool HasDepthStencilAttachment() const;
DRenderPipeline.h92 bool HasDepthStencilAttachment() const;
DCommandBuffer.cpp144 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in LazyClearRenderPassAttachments()
DCommandEncoder.cpp589 if (cmd->attachmentState->HasDepthStencilAttachment()) { in APIBeginRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp392 if (HasDepthStencilAttachment()) { in Initialize()
DCommandBufferD3D12.cpp1239 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in SetupRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DCommandBufferVk.cpp217 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in RecordBeginRenderPass()
281 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in RecordBeginRenderPass()
DRenderPipelineVk.cpp512 if (HasDepthStencilAttachment()) { in Initialize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DCommandBufferGL.cpp1017 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in ExecuteRenderPass()
1099 if (renderPass->attachmentState->HasDepthStencilAttachment()) { in ExecuteRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm372 if (HasDepthStencilAttachment()) {
DCommandBufferMTL.mm122 if (renderPass->attachmentState->HasDepthStencilAttachment()) {