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Searched refs:HasValidGeometryShaderInputPrimitiveType (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h777 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp546 if (sh::HasValidGeometryShaderInputPrimitiveType(compilerHandle)) in resolveCompile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp737 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle) in HasValidGeometryShaderInputPrimitiveType() function