Searched refs:HighFloat (Results 1 – 3 of 3) sorted by relevance
437 struct gl_precision LowFloat, MediumFloat, HighFloat; member
372 prog->LowFloat = prog->HighFloat = prog->MediumFloat; in init_program_limits()
2312 p = &limits->HighFloat; in _mesa_GetShaderPrecisionFormat()