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Searched refs:HitMaxZ (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c182 ctx->Select.HitMaxZ = 0.0; in _mesa_SelectBuffer()
221 if (z > ctx->Select.HitMaxZ) { in _mesa_update_hitflag()
222 ctx->Select.HitMaxZ = z; in _mesa_update_hitflag()
308 hit[index++] = s->HitMaxZ; in save_used_name_stack()
325 s->HitMaxZ = 0; in save_used_name_stack()
407 GLuint zmax = (GLuint) ((GLfloat) zscale * s->HitMaxZ); in update_hit_record()
417 s->HitMaxZ = -1.0; in update_hit_record()
431 s->HitMaxZ = 0.0; in reset_name_stack_to_empty()
Dmtypes.h1812 GLfloat HitMaxZ; /**< maximum hit depth */ member