Searched refs:HitMaxZ (Results 1 – 2 of 2) sorted by relevance
182 ctx->Select.HitMaxZ = 0.0; in _mesa_SelectBuffer()221 if (z > ctx->Select.HitMaxZ) { in _mesa_update_hitflag()222 ctx->Select.HitMaxZ = z; in _mesa_update_hitflag()308 hit[index++] = s->HitMaxZ; in save_used_name_stack()325 s->HitMaxZ = 0; in save_used_name_stack()407 GLuint zmax = (GLuint) ((GLfloat) zscale * s->HitMaxZ); in update_hit_record()417 s->HitMaxZ = -1.0; in update_hit_record()431 s->HitMaxZ = 0.0; in reset_name_stack_to_empty()
1812 GLfloat HitMaxZ; /**< maximum hit depth */ member