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Searched refs:IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DConstants.h85 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 64, enumerator
Dangletypes.h729 using StorageBuffersMask = angle::BitSet<IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>;
879 using StorageBuffersArray = std::array<T, IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>;
DState.h464 const angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
1093 angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
DContext.cpp279 kShaderStorageBuffer0SubjectIndex + IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
3806 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
3809 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
3811 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3713 angle::FixedVector<Buffer11 *, gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS> in syncShaderStorageBuffersForShader()