Searched refs:ImageUnit (Results 1 – 17 of 17) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 335 ImageUnit::ImageUnit() in ImageUnit() function in gl::ImageUnit 339 ImageUnit::ImageUnit(const ImageUnit &other) = default; 341 ImageUnit::~ImageUnit() = default;
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D | angletypes.h | 439 struct ImageUnit struct 441 ImageUnit(); 442 ImageUnit(const ImageUnit &other); 443 ~ImageUnit();
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D | Context.inl.h | 63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage()
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D | State.h | 767 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit() 910 const std::vector<ImageUnit> &getImageUnits() const { return mImageUnits; } in getImageUnits() 1077 std::vector<ImageUnit> mImageUnits;
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D | State.cpp | 588 for (ImageUnit &imageUnit : mImageUnits) in reset() 3628 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() 3676 const ImageUnit &image = mImageUnits[unit]; in onImageStateChange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 55 const gl::ImageUnit &imageUnit); 169 bool updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit); 374 const gl::ImageUnit &imageUnit); 379 const gl::ImageUnit &imageUnit);
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D | StateManager11.cpp | 449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata() 573 const gl::ImageUnit &imageUnit) in onImageChange() 2750 const gl::ImageUnit &imageUnit) in setImageState() 2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() 2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() 2866 const gl::ImageUnit &imageUnit) in setTextureForImage()
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D | TextureStorage11.h | 125 const gl::ImageUnit &imageUnit, 128 const gl::ImageUnit &imageUnit,
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D | TextureStorage11.cpp | 396 const gl::ImageUnit &imageUnit, in getSRVForImage() 429 const gl::ImageUnit &imageUnit, in getUAVForImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() 611 const std::vector<gl::ImageUnit> &imageUnits = state.getImageUnits(); in SerializeContextState() 614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState()
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D | FrameCapture.cpp | 3581 const std::vector<gl::ImageUnit> &imageUnits = apiState.getImageUnits(); in CaptureMidExecutionSetup() 3585 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 226 const gl::ImageUnit &binding,
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D | ProgramExecutableVk.cpp | 1511 const gl::ImageUnit &binding = glState.getImageUnit(imageUnit); in updateImagesDescriptorSet()
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D | TextureVk.cpp | 2880 const gl::ImageUnit &binding, in getStorageImageView()
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D | ContextVk.cpp | 5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()
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