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Searched refs:ImageUnit (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp335 ImageUnit::ImageUnit() in ImageUnit() function in gl::ImageUnit
339 ImageUnit::ImageUnit(const ImageUnit &other) = default;
341 ImageUnit::~ImageUnit() = default;
Dangletypes.h439 struct ImageUnit struct
441 ImageUnit();
442 ImageUnit(const ImageUnit &other);
443 ~ImageUnit();
DContext.inl.h63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage()
DState.h767 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit()
910 const std::vector<ImageUnit> &getImageUnits() const { return mImageUnits; } in getImageUnits()
1077 std::vector<ImageUnit> mImageUnits;
DState.cpp588 for (ImageUnit &imageUnit : mImageUnits) in reset()
3628 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit()
3676 const ImageUnit &image = mImageUnits[unit]; in onImageStateChange()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h55 const gl::ImageUnit &imageUnit);
169 bool updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit);
374 const gl::ImageUnit &imageUnit);
379 const gl::ImageUnit &imageUnit);
DStateManager11.cpp449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()
573 const gl::ImageUnit &imageUnit) in onImageChange()
2750 const gl::ImageUnit &imageUnit) in setImageState()
2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()
2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
2866 const gl::ImageUnit &imageUnit) in setTextureForImage()
DTextureStorage11.h125 const gl::ImageUnit &imageUnit,
128 const gl::ImageUnit &imageUnit,
DTextureStorage11.cpp396 const gl::ImageUnit &imageUnit, in getSRVForImage()
429 const gl::ImageUnit &imageUnit, in getUAVForImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()
611 const std::vector<gl::ImageUnit> &imageUnits = state.getImageUnits(); in SerializeContextState()
614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState()
DFrameCapture.cpp3581 const std::vector<gl::ImageUnit> &imageUnits = apiState.getImageUnits(); in CaptureMidExecutionSetup()
3585 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.h226 const gl::ImageUnit &binding,
DProgramExecutableVk.cpp1511 const gl::ImageUnit &binding = glState.getImageUnit(imageUnit); in updateImagesDescriptorSet()
DTextureVk.cpp2880 const gl::ImageUnit &binding, in getStorageImageView()
DContextVk.cpp5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()