/third_party/skia/modules/sksg/include/ |
D | SkSGInvalidationController.h | 25 class InvalidationController { 27 InvalidationController(); 28 InvalidationController(const InvalidationController&) = delete; 29 InvalidationController& operator=(const InvalidationController&) = delete;
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D | SkSGNode.h | 21 class InvalidationController; variable 36 const SkRect& revalidate(InvalidationController*, const SkMatrix&); 62 virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0;
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D | SkSGRenderEffect.h | 43 SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; 67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 115 SkRect onRevalidate(InvalidationController*, const SkMatrix&) final; 142 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGScene.h | 22 class InvalidationController; variable 37 void revalidate(InvalidationController* = nullptr);
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D | SkSGPaint.h | 67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 87 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGText.h | 50 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 89 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGTransform.h | 67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override { in onRevalidate() argument 105 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGRect.h | 43 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 86 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGEffectNode.h | 29 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGPlane.h | 30 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGOpacityEffect.h | 33 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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D | SkSGDraw.h | 37 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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/third_party/skia/modules/sksg/src/ |
D | SkSGInvalidationController.cpp | 15 InvalidationController::InvalidationController() : fBounds(SkRect::MakeEmpty()) {} in InvalidationController() function in sksg::InvalidationController 17 void InvalidationController::inval(const SkRect& r, const SkMatrix& ctm) { in inval() 32 void InvalidationController::reset() { in reset()
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D | SkSGRenderEffect.cpp | 64 SkRect ShaderEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate() 83 SkRect Shader::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument 106 SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate() 163 SkRect ImageFilter::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument
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D | SkSGRect.cpp | 30 SkRect Rect::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument 66 SkRect RRect::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument
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D | SkSGPaint.cpp | 45 SkRect Color::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate() 69 SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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D | SkSGTransform.cpp | 55 SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override { in onRevalidate() 100 SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override { in onRevalidate() 193 SkRect TransformEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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D | SkSGText.cpp | 45 SkRect Text::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument 98 SkRect TextBlob::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument
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D | SkSGPlane.cpp | 25 SkRect Plane::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument
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D | SkSGEffectNode.cpp | 30 SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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D | SkSGScene.cpp | 34 void Scene::revalidate(InvalidationController* ic) { in revalidate()
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D | SkSGPath.cpp | 30 SkRect Path::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate() argument
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D | SkSGOpacityEffect.cpp | 36 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
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/third_party/skia/modules/skottie/include/ |
D | Skottie.h | 31 class InvalidationController; variable 223 void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) { 237 void seekFrame(double t, sksg::InvalidationController* ic = nullptr); 242 void seekFrameTime(double t, sksg::InvalidationController* = nullptr);
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/third_party/skia/modules/skottie/src/effects/ |
D | DisplacementMapEffect.cpp | 166 sk_sp<SkShader> buildEffectShader(sksg::InvalidationController* ic, const SkMatrix& ctm) { in buildEffectShader() 175 sksg::InvalidationController* ic, const SkMatrix& ctm) { in buildEffectShader() 243 SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override { in onRevalidate()
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