Searched refs:IsEnqueued (Results 1 – 5 of 5) sorted by relevance
139 bool IsEnqueued : 1; member156 IsAnalyzed(false), IsEnqueued(false), IsBrAnalyzable(false), in BBInfo()503 BBI.IsEnqueued = false; in INITIALIZE_PASS_DEPENDENCY()504 if (!BBI.IsEnqueued) in INITIALIZE_PASS_DEPENDENCY()507 BBI.IsEnqueued = false; in INITIALIZE_PASS_DEPENDENCY()1424 BBI.IsEnqueued = Enqueued; in AnalyzeBlock()1467 PBBI.IsEnqueued = false; in InvalidatePreds()1656 if (PBBI.IsEnqueued) { in IfConvertTriangle()1658 PBBI.IsEnqueued = false; in IfConvertTriangle()
91 bool IsEnqueued(Handle<SharedFunctionInfo> function) const;
187 bool LazyCompileDispatcher::IsEnqueued( in IsEnqueued() function in v8::internal::LazyCompileDispatcher
710 isolate->lazy_compile_dispatcher()->IsEnqueued(sfi)) { in RUNTIME_FUNCTION()
2013 if (dispatcher && dispatcher->IsEnqueued(shared_info)) { in Compile()