Searched refs:IsInvariant (Results 1 – 7 of 7) sorted by relevance
983 bool IsInvariant = false; member994 if (IsInvariant) in MMOFlags()
7879 RLI.IsInvariant = LD->isInvariant(); in canReuseLoadAddress()
633 bool IsInvariant = true; in findLoopInvariantInstructions() local637 IsInvariant = false; in findLoopInvariantInstructions()641 if (IsInvariant) { in findLoopInvariantInstructions()
72 bool IsInvariant(const TType &type, TCompiler *compiler) in IsInvariant() function407 isInvariantBlock = isInvariantBlock || IsInvariant(type, compiler); in inferDefaults()1664 return IsInvariant(type, mCompiler); in isInvariantOutput()
550 uint16_t IsInvariant : 1;1332 bool isInvariant() const { return MemSDNodeBits.IsInvariant; }
2415 bool IsInvariant = I->hasMetadata(LLVMContext::MD_invariant_load); in createMachineMemOperandFor() local2433 if (IsInvariant) in createMachineMemOperandFor()
8984 MemSDNodeBits.IsInvariant = MMO->isInvariant(); in MemSDNode()