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Searched refs:IsMaskFlagSet (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DHLSLCompiler.cpp67 bool isFlagSet = IsMaskFlagSet(mask, flag); in IsCompilerFlagSet()
72 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3)); in IsCompilerFlagSet()
78 return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0)); in IsCompilerFlagSet()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/linux/
DDmaBufImageSiblingVkLinux.cpp167 IsMaskFlagSet(properties.drmFormatModifierTilingFeatures, kTextureableRequiredBits); in GetUsageFlags()
168 *renderableOut = IsMaskFlagSet( in GetUsageFlags()
272 planeCount > 1 && IsMaskFlagSet(properties.drmFormatModifierTilingFeatures, kDisjointBit); in GetAllocateInfo()
/third_party/skia/third_party/externals/angle2/src/common/
Dangleutils.h192 inline bool IsMaskFlagSet(T mask, T flag) in IsMaskFlagSet() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm119 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT));
120 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT));
121 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp434 bool clearColor = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_COLOR_BUFFER_BIT)); in clear()
435 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear()
436 bool clearStencil = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_STENCIL_BUFFER_BIT)); in clear()
DRendererVk.cpp3180 if (IsMaskFlagSet(mandatoryProperties.*features, featureBits)) in getFormatFeatureBits()
3205 return IsMaskFlagSet(getFormatFeatureBits<features>(formatID, featureBits), featureBits); in hasFormatFeatureBits()
DContextVk.cpp4115 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()
Dvk_helpers.cpp607 return IsMaskFlagSet(aspectFlags, kDepthStencilAspects); in HasBothDepthAndStencilAspects()