Searched refs:IsRunning (Results 1 – 7 of 7) sorted by relevance
157 return IsRunning(); in IsHandleDereferenceAllowed()168 bool LocalHeap::IsRunning() { in IsRunning() function in v8::internal::LocalHeap172 return state_.load_relaxed().IsRunning(); in IsRunning()182 DCHECK(current_state.IsRunning()); in ParkSlowPath()217 CHECK(old_state.IsRunning()); in ParkSlowPath()289 DCHECK(current_state.IsRunning()); in SafepointSlowPath()327 CHECK(old_state.IsRunning()); in SleepInSafepoint()367 DCHECK(IsRunning()); in TryPerformCollection()374 if (old_state.IsRunning()) { in TryPerformCollection()
91 bool IsRunning();183 constexpr bool IsRunning() const { return !ParkedBit::decode(raw_state_); } in IsRunning() function204 return IsRunning() && (raw_state_ & (SafepointRequestedBit::kMask | in IsRunningWithSlowPathFlag()
31 DCHECK(IsRunning()); in AllocateRaw()
146 if (old_state.IsRunning()) running++; in SetSafepointRequestedFlags()
1455 CHECK(old_state.IsRunning()); in GarbageCollectionEpilogueInSafepoint()
19 DCHECK(local_heap->IsRunning()); in GetHandle()38 DCHECK(local_heap->IsRunning()); in LocalHandleScope()
181 DCHECK(isolate->main_thread_local_heap()->IsRunning()); in GetHandle()