Searched refs:IsShaderIn (Results 1 – 8 of 8) sorted by relevance
123 location = IsShaderIn(type.getQualifier()) ? nextUnusedInputLocation(locationCount) in writeLayoutQualifier()
120 bool isVaryingIn = IsShaderIn(qualifier) && qualifier != EvqPatchIn; in ShouldIgnoreVaryingArraySize()
1163 inline bool IsShaderIn(TQualifier qualifier) in IsShaderIn() function
203 if (IsShaderIn(type.getQualifier())) in visitStructOrInterfaceBlockDeclaration()
1758 const uint32_t location = IsShaderIn(type.getQualifier()) in writeInterfaceVariableDecorations()
409 if (IsShaderIn(qualifier)) in GetStorageClass()5938 const bool isShaderInOut = IsShaderIn(type.getQualifier()) || IsShaderOut(type.getQualifier()); in visitDeclaration()
4319 mShaderType == GL_TESS_EVALUATION_SHADER && IsShaderIn(typeQualifier.qualifier); in addInterfaceBlock()
127 else if (IsShaderIn(qualifier)) in visitDeclaration()