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Searched refs:LOCK_READWRITE (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
DFrameBufferOzone.cpp33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.hpp207 LOCK_READWRITE, enumerator
DSurface.cpp1138 case LOCK_READWRITE: in lockRect()
1387 case LOCK_READWRITE: in lockExternal()
1438 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal()
1466 case LOCK_READWRITE: in lockInternal()
1503 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil()
2450 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeETC2()
2471 byte *src = (byte*)internal.lockRect(0, 0, 0, LOCK_READWRITE); in decodeEAC()
3470 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge()
3789 void *source = internal.lockRect(0, 0, 0, LOCK_READWRITE); in resolve()
DRenderer.cpp649 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
663 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
DBlitter.cpp1450 …sRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, u… in blitReactor()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp693 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); in stretchCube()