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Searched refs:LevelIndex (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_helpers.h1042 gl::LevelIndex level,
1055 gl::LevelIndex level,
1318 gl::LevelIndex mDepthStencilLevelIndex;
1486 gl::LevelIndex firstLevel,
1498 gl::LevelIndex firstLevel,
1513 gl::LevelIndex firstLevel,
1536 LevelIndex baseMipLevelVk,
1547 LevelIndex baseMipLevelVk,
1556 LevelIndex baseMipLevelVk,
1567 LevelIndex baseMipLevelVk,
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DTextureVk.cpp55 gl::LevelIndex textureLevelIndexGL) in IsTextureLevelInAllocatedImage()
57 gl::LevelIndex imageFirstAllocateLevel = image.getFirstAllocatedLevel(); in IsTextureLevelInAllocatedImage()
63 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelInAllocatedImage()
64 return imageLevelIndexVk < vk::LevelIndex(image.getLevelCount()); in IsTextureLevelInAllocatedImage()
77 gl::LevelIndex textureLevelIndexGL, in IsTextureLevelDefinitionCompatibleWithImage()
84 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelDefinitionCompatibleWithImage()
239 gl::LevelIndex levelGL(index.getLevelIndex()); in GetRenderTargetLayerCountAndIndex()
434 bool TextureVk::shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL, in shouldUpdateBeStaged()
481 (!shouldUpdateBeStaged(gl::LevelIndex(index.getLevelIndex()), in setSubImageImpl()
508 if (!shouldUpdateBeStaged(gl::LevelIndex(index.getLevelIndex()), in setSubImageImpl()
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DTextureVk.h296 gl::LevelIndex getNativeImageLevel(gl::LevelIndex frontendLevel) const;
352 gl::LevelIndex sourceLevelGL,
379 gl::LevelIndex firstMipLevel,
380 gl::LevelIndex maxMipLevel,
399 gl::LevelIndex sourceLevelGL,
410 gl::LevelIndex sourceLevelGL,
419 gl::LevelIndex sourceLevelGL,
438 gl::LevelIndex previousFirstAllocateLevel,
451 gl::LevelIndex levelIndexGL,
454 gl::LevelIndex level,
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Dvk_helpers.cpp648 ImageView *GetLevelImageView(ImageViewVector *imageViews, LevelIndex levelVk, uint32_t levelCount) in GetLevelImageView()
663 LevelIndex levelVk, in GetLevelLayerImageView()
1181 gl::LevelIndex level, in imageWrite()
1241 gl::LevelIndex level, in depthStencilImagesDraw()
4024 mFirstAllocatedLevel = gl::LevelIndex(0); in resetCachedProperties()
4058 void ImageHelper::setContentDefined(LevelIndex levelStart, in setContentDefined()
4076 LevelIndex level = levelStart + levelOffset; in setContentDefined()
4089 ImageHelper::LevelContentDefinedMask &ImageHelper::getLevelContentDefined(LevelIndex level) in getLevelContentDefined()
4094 ImageHelper::LevelContentDefinedMask &ImageHelper::getLevelStencilContentDefined(LevelIndex level) in getLevelStencilContentDefined()
4100 LevelIndex level) const in getLevelContentDefined()
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DOverlayVk.cpp123 gl::LevelIndex(0), 1, gl::overlay::kFontCount, useRobustInit, false)); in createFont()
128 &mFontImageView, vk::LevelIndex(0), 1)); in createFont()
133 access.onImageTransferWrite(gl::LevelIndex(0), 1, 0, gl::overlay::kFontCount, in createFont()
196 gl::LevelIndex(0), 1, 1, useRobustInit, false)); in cullWidgets()
201 &mCulledWidgetsView, vk::LevelIndex(0), 1)); in cullWidgets()
DRenderTargetVk.h59 gl::LevelIndex levelIndexGL,
104 gl::LevelIndex getLevelIndex() const { return mLevelIndexGL; } in getLevelIndex()
173 gl::LevelIndex mLevelIndexGL;
DRenderTargetVk.cpp44 gl::LevelIndex levelIndexGL, in init()
66 mLevelIndexGL = gl::LevelIndex(0); in reset()
168 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getImageViewImpl()
267 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getExtents()
274 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getRotatedExtents()
DImageVk.h45 gl::LevelIndex getImageLevel() const { return mImageLevel; } in getImageLevel()
50 gl::LevelIndex mImageLevel;
DSurfaceVk.cpp149 gl::LevelIndex(0), 1, 1, isRobustResourceInitEnabled, hasProtectedContent)); in InitImageHelper()
339 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in OffscreenSurfaceVk()
342 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in OffscreenSurfaceVk()
372 nullptr, gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in initializeImpl()
382 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in initializeImpl()
578 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in WindowSurfaceVk()
580 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in WindowSurfaceVk()
1189 samples, usage, gl::LevelIndex(0), 1, 1, robustInit, mState.hasProtectedContent())); in createSwapChain()
1197 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default); in createSwapChain()
1221 samples, dsUsage, gl::LevelIndex(0), 1, 1, robustInit, in createSwapChain()
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DRenderbufferVk.cpp110 nullptr, gl::LevelIndex(0), 1, 1, robustInit, false)); in setStorageImpl()
127 gl::LevelIndex(0), 0, 1, RenderTargetTransience::MultisampledTransient); in setStorageImpl()
131 mRenderTarget.init(mImage, &mImageViews, nullptr, nullptr, gl::LevelIndex(0), 0, 1, in setStorageImpl()
340 return mImage->readPixelsForGetImage(contextVk, packState, packBuffer, gl::LevelIndex(0), 0, 0, in getRenderbufferImage()
DImageVk.cpp80 mImageLevel = gl::LevelIndex(mState.imageIndex.getLevelIndex()); in initialize()
122 mImageLevel = gl::LevelIndex(0); in initialize()
DUtilsVk.h141 vk::LevelIndex dstMip;
156 gl::LevelIndex dstMip;
170 gl::LevelIndex srcLevel;
172 gl::LevelIndex dstLevel;
Dvk_utils.h957 using LevelIndex = gl::LevelIndexWrapper<uint32_t>;
1062 vk::LevelIndex GetLevelIndex(gl::LevelIndex levelGL, gl::LevelIndex baseLevel);
1089 gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel);
Dvk_utils.cpp1622 vk::LevelIndex GetLevelIndex(gl::LevelIndex levelGL, gl::LevelIndex baseLevel) in GetLevelIndex()
1625 return vk::LevelIndex(levelGL.get() - baseLevel.get()); in GetLevelIndex()
1667 gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel) in GetLevelIndex()
1669 return gl::LevelIndex(levelVk.get() + baseLevel.get()); in GetLevelIndex()
DMemoryObjectVk.cpp209 &externalMemoryImageCreateInfo, gl::LevelIndex(0), static_cast<uint32_t>(levels), in createImage()
DFramebufferVk.cpp1128 ASSERT(!isColorResolve || readRenderTarget->getLevelIndex() == gl::LevelIndex(0)); in blit()
1240 ASSERT(!isDepthStencilResolve || readRenderTarget->getLevelIndex() == gl::LevelIndex(0)); in blit()
1274 vk::LevelIndex levelIndex = in blit()
1480 vk::LevelIndex levelVk = dstImage.toVkLevel(drawRenderTarget->getLevelIndex()); in resolveColorWithCommand()
2738 gl::LevelIndex levelGL = renderTarget->getLevelIndex(); in readPixelsImpl()
DUtilsVk.cpp3135 const gl::Extents &srcExtents = src->getLevelExtents(vk::LevelIndex(params.srcLevel)); in generateMipmap()
3248 const vk::LevelIndex levelIndex = in unresolve()
3407 dst->getFirstAllocatedLevel() == gl::LevelIndex(0)); in cullOverlayWidgets()
3411 access.onImageComputeShaderWrite(gl::LevelIndex(0), 1, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, dst); in cullOverlayWidgets()
3484 dst->getFirstAllocatedLevel() == gl::LevelIndex(0)); in drawOverlay()
3487 access.onImageComputeShaderWrite(gl::LevelIndex(0), 1, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, dst); in drawOverlay()
DContextVk.h519 void onImageRenderPassWrite(gl::LevelIndex level, in onImageRenderPassWrite()
539 void onDepthStencilDraw(gl::LevelIndex level, in onDepthStencilDraw()
DContextVk.cpp5520 this, gl::LevelIndex(static_cast<uint32_t>(imageUnit.level)), layerStart, layerCount, in updateActiveImages()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/mac/
DIOSurfaceSurfaceVkMac.mm131 gl::LevelIndex(0), 0, 1, RenderTargetTransience::Default);
225 contextVk, bounds, params, VK_IMAGE_ASPECT_COLOR_BIT, gl::LevelIndex(0), 0,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/android/
DHardwareBufferImageSiblingVkAndroid.cpp300 imageCreateInfoPNext, gl::LevelIndex(0), 1, layerCount, in initImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/linux/
DDmaBufImageSiblingVkLinux.cpp460 gl::LevelIndex(0), 1, 1, kIsRobustInitEnabled, hasProtectedContent())); in initImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.h972 using LevelIndex = LevelIndexWrapper<GLint>; variable