Searched refs:ListState (Results 1 – 4 of 4) sorted by relevance
1509 ctx->ListState.CurrentPos % 2 == 1) { in dlist_alloc()1510 Node *last = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos - in dlist_alloc()1511 ctx->ListState.LastInstSize; in dlist_alloc()1513 ctx->ListState.CurrentPos++; in dlist_alloc()1516 if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) { in dlist_alloc()1519 Node *n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; in dlist_alloc()1531 ctx->ListState.CurrentBlock = newblock; in dlist_alloc()1532 ctx->ListState.CurrentPos = 0; in dlist_alloc()1535 Node *n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; in dlist_alloc()1536 ctx->ListState.CurrentPos += numNodes; in dlist_alloc()[all …]
3366 struct gl_dlist_state ListState; member
870 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; in find_custom_value()
569 ctx->ListState.Current.UseLoopback = true; in compile_vertex_list()614 if (!ctx->ListState.Current.UseLoopback) { in compile_vertex_list()857 if (!ctx->ListState.Current.UseLoopback) { in compile_vertex_list()2027 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; in current_init()2028 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j]; in current_init()2034 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; in current_init()2035 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j]; in current_init()