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Searched refs:ListState (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Ddlist.c1509 ctx->ListState.CurrentPos % 2 == 1) { in dlist_alloc()
1510 Node *last = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos - in dlist_alloc()
1511 ctx->ListState.LastInstSize; in dlist_alloc()
1513 ctx->ListState.CurrentPos++; in dlist_alloc()
1516 if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) { in dlist_alloc()
1519 Node *n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; in dlist_alloc()
1531 ctx->ListState.CurrentBlock = newblock; in dlist_alloc()
1532 ctx->ListState.CurrentPos = 0; in dlist_alloc()
1535 Node *n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; in dlist_alloc()
1536 ctx->ListState.CurrentPos += numNodes; in dlist_alloc()
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Dmtypes.h3366 struct gl_dlist_state ListState; member
Dget.c870 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; in find_custom_value()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_api.c569 ctx->ListState.Current.UseLoopback = true; in compile_vertex_list()
614 if (!ctx->ListState.Current.UseLoopback) { in compile_vertex_list()
857 if (!ctx->ListState.Current.UseLoopback) { in compile_vertex_list()
2027 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; in current_init()
2028 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j]; in current_init()
2034 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; in current_init()
2035 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j]; in current_init()