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Searched refs:LodBias (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtexenv.c453 if (texUnit->LodBias == param[0]) in _mesa_texenvfv_indexed()
456 texUnit->LodBias = param[0]; in _mesa_texenvfv_indexed()
740 *params = texUnit->LodBias; in _mesa_gettexenvfv_indexed()
816 *params = (GLint) texUnit->LodBias; in _mesa_gettexenviv_indexed()
Dsamplerobj.c141 sampObj->Attrib.LodBias = 0.0F; in _mesa_init_sampler_object()
639 if (samp->Attrib.LodBias == param) in set_sampler_lod_bias()
643 samp->Attrib.LodBias = param; in set_sampler_lod_bias()
1464 *params = lroundf(sampObj->Attrib.LodBias); in _mesa_GetSamplerParameteriv()
1551 *params = sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterfv()
1629 *params = (GLint) sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterIiv()
1707 *params = (GLuint) sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterIuiv()
Dattrib.c280 head->Texture.LodBias[u] = ctx->Texture.Unit[u].LodBias; in _mesa_PushAttrib()
552 ctx->Texture.Unit[u].LodBias = texstate->LodBias[u]; in pop_texture_group()
Dmtypes.h845 GLfloat LodBias; /**< OpenGL 1.4 */ member
1222 GLfloat LodBias; /**< for biasing mipmap levels */ member
3196 GLfloat LodBias[MAX_TEXTURE_UNITS]; member
Dtexstate.c80 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; in _mesa_copy_texture_state()
Dtexparam.c828 if (texObj->Sampler.Attrib.LodBias != params[0]) { in set_tex_parameterf()
830 texObj->Sampler.Attrib.LodBias = params[0]; in set_tex_parameterf()
2386 *params = obj->Sampler.Attrib.LodBias; in get_tex_parameterfv()
2683 *params = LCLAMPF(obj->Sampler.Attrib.LodBias, INT_MIN, INT_MAX); in get_tex_parameteriv()
Dtexobj.c339 obj->Sampler.Attrib.LodBias = 0.0; in _mesa_initialize_texture_object()
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/vert/
Darray-missing-copies.asm.vert297 float4 LodBias;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/vert/
Darray-missing-copies.asm.vert297 float4 LodBias;
/third_party/skia/third_party/externals/spirv-cross/shaders-ue4/asm/vert/
Darray-missing-copies.asm.vert253 OpMemberName %type__Globals 0 "LodBias"
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst3563 - mesa: add LodBias quantization from st/mesa