Searched refs:LodBias (Results 1 – 11 of 11) sorted by relevance
453 if (texUnit->LodBias == param[0]) in _mesa_texenvfv_indexed()456 texUnit->LodBias = param[0]; in _mesa_texenvfv_indexed()740 *params = texUnit->LodBias; in _mesa_gettexenvfv_indexed()816 *params = (GLint) texUnit->LodBias; in _mesa_gettexenviv_indexed()
141 sampObj->Attrib.LodBias = 0.0F; in _mesa_init_sampler_object()639 if (samp->Attrib.LodBias == param) in set_sampler_lod_bias()643 samp->Attrib.LodBias = param; in set_sampler_lod_bias()1464 *params = lroundf(sampObj->Attrib.LodBias); in _mesa_GetSamplerParameteriv()1551 *params = sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterfv()1629 *params = (GLint) sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterIiv()1707 *params = (GLuint) sampObj->Attrib.LodBias; in _mesa_GetSamplerParameterIuiv()
280 head->Texture.LodBias[u] = ctx->Texture.Unit[u].LodBias; in _mesa_PushAttrib()552 ctx->Texture.Unit[u].LodBias = texstate->LodBias[u]; in pop_texture_group()
845 GLfloat LodBias; /**< OpenGL 1.4 */ member1222 GLfloat LodBias; /**< for biasing mipmap levels */ member3196 GLfloat LodBias[MAX_TEXTURE_UNITS]; member
80 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; in _mesa_copy_texture_state()
828 if (texObj->Sampler.Attrib.LodBias != params[0]) { in set_tex_parameterf()830 texObj->Sampler.Attrib.LodBias = params[0]; in set_tex_parameterf()2386 *params = obj->Sampler.Attrib.LodBias; in get_tex_parameterfv()2683 *params = LCLAMPF(obj->Sampler.Attrib.LodBias, INT_MIN, INT_MAX); in get_tex_parameteriv()
339 obj->Sampler.Attrib.LodBias = 0.0; in _mesa_initialize_texture_object()
297 float4 LodBias;
253 OpMemberName %type__Globals 0 "LodBias"
3563 - mesa: add LodBias quantization from st/mesa