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Searched refs:LowerCombinedClipCullDistance (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dconsts_exts.h317 GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and member
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_varyings.c254 if (consts->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in xfb_decl_init()
258 if (consts->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in xfb_decl_init()
Dlinker.cpp3869 if (consts->ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { in link_shaders()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c356 options->LowerCombinedClipCullDistance = true; in st_init_limits()