Searched refs:LowerCombinedClipCullDistance (Results 1 – 4 of 4) sorted by relevance
317 GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and member
254 if (consts->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in xfb_decl_init()258 if (consts->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in xfb_decl_init()
3869 if (consts->ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { in link_shaders()
356 options->LowerCombinedClipCullDistance = true; in st_init_limits()