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Searched refs:MANAGED (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Common/
DResource.hpp26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp401 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw()
649 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
663 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw()
673 … data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst858 - st/nine: Implement SYSTEMMEM buffers same as MANAGED
863 - st/nine: Track pending MANAGED buffer uploads