Searched refs:MANAGED (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Common/ |
D | Resource.hpp | 26 MANAGED, // Renderer access, shared read/write access if partitioned enumerator
|
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Renderer.cpp | 401 …draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the… in draw() 649 … = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 663 …ta->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); in draw() 673 … data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); in draw()
|
/third_party/mesa3d/docs/relnotes/ |
D | 21.1.0.rst | 858 - st/nine: Implement SYSTEMMEM buffers same as MANAGED 863 - st/nine: Track pending MANAGED buffer uploads
|