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Searched refs:MARSHAL_MAX_BATCHES (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread.c99 if (!util_queue_init(&glthread->queue, "gl", MARSHAL_MAX_BATCHES - 2, in _mesa_glthread_init()
119 for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++) { in _mesa_glthread_init()
173 for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++) in _mesa_glthread_destroy()
244 glthread->next = (glthread->next + 1) % MARSHAL_MAX_BATCHES; in _mesa_glthread_flush_batch()
Dglthread.h44 #define MARSHAL_MAX_BATCHES 8 macro
167 struct glthread_batch batches[MARSHAL_MAX_BATCHES];