Searched refs:MAT4 (Results 1 – 15 of 15) sorted by relevance
/third_party/libsnd/docs/ |
D | octave.md | 25 * Save it as a MAT4 file. 30 Another example would be using the MAT4 or MAT5 file formats as a format which
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D | formats.md | 13 …here Nist WAV | IRCAM SF | Creative VOC | Soundforge W64 | GNU Octave 2.0 MAT4 | GNU Octave 2.1 MA…
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D | index.md | 88 * Version 1.0.1 (Sep 14 2002) Added MAT4 and MAT5 file formats.
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/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgToken.hpp | 84 MAT4, enumerator
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/third_party/glslang/glslang/MachineIndependent/ |
D | glslang_tab.cpp.h | 76 MAT4 = 277, /* MAT4 */ enumerator
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D | Scan.cpp | 386 (*KeywordMap)["mat4"] = MAT4; in fillInKeywordMap() 1001 case MAT4: in tokenizeIdentifier()
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D | glslang.y | 130 %token <lex> MAT2 MAT3 MAT4 1867 | MAT4 {
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingMiscTests.cpp | 194 MAT4, enumerator 3702 VariableType::MAT4, 4528 case VariableType::MAT4: in getBaseType() 4859 case VariableType::MAT4: in getMatrixSize() 5010 case VariableType::MAT4: in getNComponents() 5068 case VariableType::MAT4: in getNMatrixColumns() 5124 case VariableType::MAT4: in getNMatrixRows() 5188 case VariableType::MAT4: resultPtr = "mat4"; break; in getVariableTypeGLSLType() 5622 case VariableType::MAT4: in isMatrix()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
D | vktRayTracingMiscTests.cpp | 194 MAT4, enumerator 3702 VariableType::MAT4, 4528 case VariableType::MAT4: in getBaseType() 4859 case VariableType::MAT4: in getMatrixSize() 5010 case VariableType::MAT4: in getNComponents() 5068 case VariableType::MAT4: in getNMatrixColumns() 5124 case VariableType::MAT4: in getNMatrixRows() 5188 case VariableType::MAT4: resultPtr = "mat4"; break; in getVariableTypeGLSLType() 5622 case VariableType::MAT4: in isMatrix()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 438 MAT4 enumerator
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D | vktShaderRenderMatrixTests.cpp | 1377 case TYPE_FLOAT_MAT4: return MAT4; in getAttributeType()
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D | vktShaderRender.cpp | 1791 { MAT4, 4, 4 } in setupDefaultInputs()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 438 MAT4 enumerator
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D | vktShaderRenderMatrixTests.cpp | 1377 case TYPE_FLOAT_MAT4: return MAT4; in getAttributeType()
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D | vktShaderRender.cpp | 1791 { MAT4, 4, 4 } in setupDefaultInputs()
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