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Searched refs:MAX_ATTRIB_STACK_DEPTH (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dconfig.h51 #define MAX_ATTRIB_STACK_DEPTH 16 macro
Dglthread.h230 struct glthread_attrib_node AttribStack[MAX_ATTRIB_STACK_DEPTH];
Dglthread_marshal.h512 if (ctx->GLThread.AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) in _mesa_glthread_PushAttrib()
Dmtypes.h3381 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
Dattrib.c97 if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { in _mesa_PushAttrib()