Searched refs:MAX_NAME_STACK_DEPTH (Results 1 – 3 of 3) sorted by relevance
78 #define MAX_NAME_STACK_DEPTH 64 macro
331 s->SaveBufferTail >= NAME_STACK_BUFFER_SIZE - (MAX_NAME_STACK_DEPTH + 3) * sizeof(GLuint); in save_used_name_stack()506 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { in _mesa_PushName()
1809 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */